Index M

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

main method
    skeletal animation 
materials
    meshes  2nd  3rd  4th  5th  6th 
memory
    index buffers and 
Mesh
    defining 
    overview  2nd  3rd  4th  5th 
Mesh.FromFile method 
Mesh.FromStream method 
MeshContainer class
    overriding 
    skeletal animation  2nd 
meshes
    adjacency information 
        generating 
    animated
        rendering  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
        skeletons 
    arrays of 
    AttributeWeights structure 
    cleaning 
    complex models  2nd  3rd  4th  5th  6th  7th 
    constructors 
    containers
        rendering  2nd  3rd 
    creating
        box method 
    D3DX 
    data
        cloning  2nd  3rd  4th 
    data optimization  2nd  3rd  4th  5th 
    drawing
        HLSL and 
    drawing with 
    encapsulation 
    flags
        enumeration values 
    games
        loading routine 
    generating
        skeletal animation and 
    graphics 
    hierarchy 
        skeletal animation 
    lighting  2nd  3rd  4th  5th  6th 
    loading
        animation and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        normal data and 
        with normal data 
    loading from file 
    materials  2nd  3rd  4th  5th  6th 
    normal data 
    objects
        stock 
    patch  2nd  3rd  4th  5th  6th  7th  8th 
    progressive  2nd  3rd  4th  5th  6th 
        loading 
    rendering
        animated  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
        programmable pipeline and  2nd  3rd  4th 
        split meshes 
    saving 
    simplification
        creating 
    simplifying  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    splitting  2nd  3rd  4th  5th 
    subsets 
    textured
        HLSL rendering 
    validation 
    vertices
        welding  2nd  3rd  4th 
    weights 
metallic color
    specular highlighting 
methods
    BaseTexture class 
    BeginInvoke 
    BeginScene  2nd 
    Clone 
    Draw 
    DrawFast 
    DrawPrimitives 
    EndScene 
    FindHostFlags 
    FindHosts 
    GenerateSkinnedMesh 
    GetAttachedService
        DirectDraw 
    GetEffects 
    GetSendQueueInformation 
    IsServiceProviderValid 
    Mesh.FromFile 
    Mesh.FromStream 
    performance and 
    Resource class 
    SetEffects 
    SetPosition 
    SetTexture 
    Validate 
Microsoft.DirectX.DirectSound namespace 
mipmaps 
modeling
    conversion utilities 
models
    complex
        meshes  2nd  3rd  4th  5th  6th  7th 
    meshes
        complex  2nd  3rd  4th  5th  6th  7th 
monitors
    multiple 
mouse
    DirectInput  2nd  3rd 
    exclusive mode 
multimon (multiple monitors) 



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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