[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] main method skeletal animation materials meshes 2nd 3rd 4th 5th 6th memory index buffers and Mesh defining overview 2nd 3rd 4th 5th Mesh.FromFile method Mesh.FromStream method MeshContainer class overriding skeletal animation 2nd meshes adjacency information generating animated rendering 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th skeletons arrays of AttributeWeights structure cleaning complex models 2nd 3rd 4th 5th 6th 7th constructors containers rendering 2nd 3rd creating box method D3DX data cloning 2nd 3rd 4th data optimization 2nd 3rd 4th 5th drawing HLSL and drawing with encapsulation flags enumeration values games loading routine generating skeletal animation and graphics hierarchy skeletal animation lighting 2nd 3rd 4th 5th 6th loading animation and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th normal data and with normal data loading from file materials 2nd 3rd 4th 5th 6th normal data objects stock patch 2nd 3rd 4th 5th 6th 7th 8th progressive 2nd 3rd 4th 5th 6th loading rendering animated 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th programmable pipeline and 2nd 3rd 4th split meshes saving simplification creating simplifying 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th splitting 2nd 3rd 4th 5th subsets textured HLSL rendering validation vertices welding 2nd 3rd 4th weights metallic color specular highlighting methods BaseTexture class BeginInvoke BeginScene 2nd Clone Draw DrawFast DrawPrimitives EndScene FindHostFlags FindHosts GenerateSkinnedMesh GetAttachedService DirectDraw GetEffects GetSendQueueInformation IsServiceProviderValid Mesh.FromFile Mesh.FromStream performance and Resource class SetEffects SetPosition SetTexture Validate Microsoft.DirectX.DirectSound namespace mipmaps modeling conversion utilities models complex meshes 2nd 3rd 4th 5th 6th 7th meshes complex 2nd 3rd 4th 5th 6th 7th monitors multiple mouse DirectInput 2nd 3rd exclusive mode multimon (multiple monitors) |