Appendix A. Using the Diagnostics Assemblies

IN THIS APPENDIX

  • Enumerating Everything in the System

  • Enumerating Specific Items You Care About

You've just released your game to the public. Your test team has done a remarkable job, but you never got the chance to test your application on every possible set of systems out there. It seems that approximately 5% of all people who have paid for your game can't play it for some reason, and you don't know why. You've got a sneaky suspicion that it is a certain type of video card, but you can't be sure. What if you had a way to report the current items installed on the system in your game, and return the list to you? The Diagnostics namespace can be used for this. In this appendix we will cover these topics, including

  • Enumerating every option the diagnostic software knows about and reporting them

  • Checking for certain options we care about



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net