In Brief

  • DirectPlay addresses

  • The peer object

  • The event model of DirectPlay

  • Sending data to other members of your session

  • Host migration

In our next chapter, we will look at multiplayer opportunities using the client/server topology and start sending much more interesting data.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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