Chapter 16. Using Direct3D for 2D Graphics

IN THIS CHAPTER

  • Creating a Full Screen Rendering Device

  • Rendering Sprites

  • Animating Your Sprites

  • In Brief

This chapter will cover rendering 2D graphics in Direct3D, including

  • Creating a full screen device.

  • Using the Sprite class.

  • Rendering sprites.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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