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Learning UML 2.0
Learning UML 2.0
ISBN: 0596009828
EAN: 2147483647
Year: 2007
Pages: 175
Authors:
Russ Miles
,
Kim Hamilton
BUY ON AMAZON
Learning UML 2.0
Table of Contents
Copyright
Preface
Chapter 1. Introduction
Section 1.1. What s in a Modeling Language?
Section 1.2. Why UML 2.0?
Section 1.3. Models and Diagrams
Section 1.4.
Section 1.5. UML and the Software Development Process
Section 1.6. Views of Your Model
Section 1.7. A First Taste of UML
Section 1.8. Want More Information?
Chapter 2. Modeling Requirements: Use Cases
Section 2.1. Capturing a System Requirement
Section 2.2. Use Case Relationships
Section 2.3. Use Case Overview Diagrams
Section 2.4. What s Next?
Chapter 3. Modeling System Workflows: Activity Diagrams
Section 3.1. Activity Diagram Essentials
Section 3.2. Activities and Actions
Section 3.3. Decisions and Merges
Section 3.4. Doing Multiple Tasks at the Same Time
Section 3.5. Time Events
Section 3.6. Calling Other Activities
Section 3.7. Objects
Section 3.8. Sending and Receiving Signals
Section 3.9. Starting an Activity
Section 3.10. Ending Activities and Flows
Section 3.11. Partitions (or Swimlanes)
Section 3.12. Managing Complex Activity Diagrams
Section 3.13. What s Next?
Chapter 4. Modeling a System s Logical Structure: Introducing Classes and Class Diagrams
Section 4.1. What Is a Class?
Section 4.2. Getting Started with Classes in UML
Section 4.3. Visibility
Section 4.4. Class State: Attributes
Section 4.5. Class Behavior: Operations
Section 4.6. Static Parts of Your Classes
Section 4.7. What s Next
Chapter 5. Modeling a System s Logical Structure: Advanced Class Diagrams
Section 5.1. Class Relationships
Section 5.2. Constraints
Section 5.3. Abstract Classes
Section 5.4. Interfaces
Section 5.5. Templates
Section 5.6. What s Next
Chapter 6. Bringing Your Classes to Life: Object Diagrams
Section 6.1. Object Instances
Section 6.2. Links
Section 6.3. Binding Class Templates
Section 6.4. What s Next?
Chapter 7. Modeling Ordered Interactions: Sequence Diagrams
Section 7.1. Participants in a Sequence Diagram
Section 7.2. Time
Section 7.3. Events, Signals, and Messages
Section 7.4. Activation Bars
Section 7.5. Nested Messages
Section 7.6. Message Arrows
Section 7.7. Bringing a Use Case to Life with a Sequence Diagram
Section 7.8. Managing Complex Interactions with Sequence Fragments
Section 7.9. What s Next?
Chapter 8. Focusing on Interaction Links: Communication Diagrams
Section 8.1. Participants, Links, and Messages
Section 8.2. Fleshing out an Interaction with a Communication Diagram
Section 8.3. Communication Diagrams Versus Sequence Diagrams
Section 8.4. What s Next?
Chapter 9. Focusing on Interaction Timing: Timing Diagrams
Section 9.1. What Do Timing Diagrams Look Like?
Section 9.2. Building a Timing Diagram from a Sequence Diagram
Section 9.3. Applying Participants to a Timing Diagram
Section 9.4. States
Section 9.5. Time
Section 9.6. A Participant s State-Line
Section 9.7. Events and Messages
Section 9.8. Timing Constraints
Section 9.9. Organizing Participants on a Timing Diagram
Section 9.10. An Alternate Notation
Section 9.11. What s Next?
Chapter 10. Completing the Interaction Picture: Interaction Overview Diagrams
Section 10.1. The Parts of an Interaction Overview Diagram
Section 10.2. Modeling a Use Case Using an Interaction Overview
Section 10.3. What s Next?
Chapter 11. Modeling a Class s Internal Structure: Composite Structures
Section 11.1. Internal Structure
Section 11.2. Showing How a Class Is Used
Section 11.3. Showing Patterns with Collaborations
Section 11.4. What s Next?
Chapter 12. Managing and Reusing Your System s Parts: Component Diagrams
Section 12.1. What Is a Component?
Section 12.2. A Basic Component in UML
Section 12.3. Provided and Required Interfaces of a Component
Section 12.4. Showing Components Working Together
Section 12.5. Classes That Realize a Component
Section 12.6. Ports and Internal Structure
Section 12.7. Black-Box and White-Box Component Views
Section 12.8. What s Next?
Chapter 13. Organizing Your Model: Packages
Section 13.1. Packages
Section 13.2. Namespaces and Classes Referring to Each Other
Section 13.3. Element Visibility
Section 13.4. Package Dependency
Section 13.5. Importing and Accessing Packages
Section 13.6. Managing Package Dependencies
Section 13.7. Using Packages to Organize Use Cases
Section 13.8. What s Next?
Chapter 14. Modeling an Object s State: State Machine Diagrams
Section 14.1. Essentials
Section 14.2. States
Section 14.3. Transitions
Section 14.4. States in Software
Section 14.5. Advanced State Behavior
Section 14.6. Composite States
Section 14.7. Advanced Pseudostates
Section 14.8. Signals
Section 14.9. Protocol State Machines
Section 14.10. What s Next?
Chapter 15. Modeling Your Deployed System: Deployment Diagrams
Section 15.1. Deploying a Simple System
Section 15.2. Deployed Software: Artifacts
Section 15.3. What Is a Node?
Section 15.4. Hardware and Execution Environment Nodes
Section 15.5. Communication Between Nodes
Section 15.6. Deployment Specifications
Section 15.7. When to Use a Deployment Diagram
Section 15.8. What s Next?
Appendix A. Object Constraint Language
Section A.1. Building OCL Expressions
Section A.2. Types
Section A.3. Operators
Section A.4. Pulling It Together
Section A.5. Context
Section A.6. Types of Constraints
Section A.7. OCL Automation
Appendix B. Adapting UML: Profiles
Section B.1. What Is a Profile?
Section B.2. Stereotypes
Section B.3. Tagged Values
Section B.4. Constraints
Section B.5. Creating a Profile
Section B.6. Working with the Meta-Model
Section B.7. Using a Profile
Section B.8. Why Bother with Profiles?
Appendix C. A History of UML
Section C.1. Take One Part OOAD...
Section C.2. ...with a Sprinkling of OOSE...
Section C.3. ...Add a Dash of OMT...
Section C.4. ...and Bake for 10 to 15 Years
About the Authors
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
Learning UML 2.0
ISBN: 0596009828
EAN: 2147483647
Year: 2007
Pages: 175
Authors:
Russ Miles
,
Kim Hamilton
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
IT Project Management Overview
Cost Planning
Other Planning Processes
Project Execution
Appendix B Standard IT Project Documents
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
Competency-Based HR Planning
Competency-Based Employee Development
The Transformation to Competency-Based HR Management
Appendix D Employee Development and Succession Management
Programming Microsoft ASP.NET 3.5
Web Forms Internals
ASP.NET Core Server Controls
Web Forms User Controls
ASP.NET Security
Working with Images in ASP.NET
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Computers as Persuasive Social Actors
Credibility and Computers
Captology Looking Forward
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
3-D Layers from Photoshop Layers
Making Movies from Stills
Scale and Speed
Motion Titling Effects
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Strings and Regular Expressions
Files and Directories
Printing and Drawing with GDI+
ASP.NET Web Applications
Useful COM Interop
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