A.7. Aural StylesA.7.1. azimuthThis property sets the angle along the horizontal plane (otherwise known as the horizon) from which a sound should seem to emanate. This is used in conjunction with elevation to place the sound at a point on a hypothetical sphere with the user at its center.
A.7.2. cueThis is a shorthand property that allows an author to define cues that precede and follow the audio rendering of an element's content. A "cue" is something like an auditory icon.
A.7.3. cue-afterThis property allows an author to define a cue that follows the audio rendering of an element's content.
A.7.4. cue-beforeThis property allows an author to define a cue that precedes the audio rendering of an element's content.
A.7.5. elevationThis property sets the angle above or below the horizontal plane (otherwise known as the horizon) from which a sound should seem to emanate. This is used in conjunction with azimuth to place the sound at a point on a hypothetical sphere with the user at its center.
A.7.6. pauseThis is a shorthand property that allows an author to define pauses that precede and follow the audio rendering of an element's content. A "pause" is an interval in which no content is audibly rendered, although background sounds may still be audible.
A.7.7. pause-afterThis property allows an author to define the length of a pause that follows the audio rendering of an element's content.
A.7.8. pause-beforeThis property allows an author to define the length of a pause that precedes the audio rendering of an element's content.
A.7.9. pitchSpecifies the average pitch (frequency) of the speaking voice used to audibly render the element's content. The average pitch of a voice will depend greatly on the voice family.
A.7.10. pitch-rangeThis property specifies the variation in average pitch used by the speaking voice, while audibly rendering the element's content. The higher the variation, the more "animated" the voice will sound.
A.7.11. play-duringThis provides a sound to be played "in the background" while the element's contents are audibly rendered. The sound can be mixed with other background sounds (set using play-during on an ancestor element), or it can replace other sounds for the duration of the element's audio rendering.
A.7.12. richnessThis property sets the "brightness" of the speaking voice used when audibly rendering the element's content. The brighter the voice, the more it will "carry."
A.7.13. speakThis determines how an element's contents will be audibly rendered, or indeed if they will be rendered at all. The value spell-out is typically used for acronyms and abbreviations, such as W3C or CSS. If the value is none, the element is skipped (it takes no time to be audibly rendered).
A.7.14. speak-headerThis specifies whether the content of table headers is spoken before every cell associated with those headers, or only when the header associated with a cell is different from the header associated with the previously rendered cell.
A.7.15. speak-numeralThis property determines how numbers are spoken during audible rendering.
A.7.16. speak-punctuationThis property determines how punctuation is spoken during audible rendering. The value code causes punctuation symbols to be rendered literally.
A.7.17. speech-rateThis sets the average rate at which words are spoken when an element's content is audibly rendered.
A.7.18. stressThis property affects the height of peaks in the intonation of a speaking voice. These peaks are in turn generated by stress marks within a language.
A.7.19. voice-familyThis property is used to define a list of voice families that can be used in the audio rendering of an element's content, and is comparable to font-family. The permitted generic voices are male, female, and child.
A.7.20. volumeThis sets the median volume level for the waveform of the audibly rendered content. Thus, a waveform with large peaks and valleys may go well above or below the volume level set with this property. Note that 0 is not the same as silent.
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