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Part IV: Professional Game Production
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Chapter List
Chapter 13: The Art of Scheduling
Chapter 14: Everything (You Hate) to Know About Testing
Chapter 15: Driving to the Finish
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Network Security Architectures
Physical Security Issues
Applied Knowledge Questions
Impact of Network Security on the Entire Design
Expected Threats
Identity Considerations
Data Structures and Algorithms in Java
Timing
Contiguous Representation of Multidimensional Arrays
Vocabulary
Summary
A.9. Debugging
The Java Tutorial: A Short Course on the Basics, 4th Edition
Characters and Strings
Specifying the Exceptions Thrown by a Method
Grouping Threads
Taking Advantage of the Applet API
Why Are Thread.suspend and Thread.resume Deprecated?
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Links to developerWorks
What Are Functions and Commands?
Communicating with Users
Compare Two Arrays
Create a Last Modified On Date Stamp
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
The continuing evolution of SOA (standards organizations and contributing vendors)
Part II: SOA and WS-* Extensions
Coordination
Considerations for choosing service layers
Service design guidelines
Java All-In-One Desk Reference For Dummies
Working with TextPad
Going Around in Circles (Or, Using Loops)
Network Programming
Book VI - Swing
Fun with Fonts and Colors
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