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Part IV: Professional Game Production
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Chapter List
Chapter 13: The Art of Scheduling
Chapter 14: Everything (You Hate) to Know About Testing
Chapter 15: Driving to the Finish
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Java I/O
printf( )
Strings and chars
File Dialogs and Choosers
JFileChooser
Choosing a Locale
Project Management JumpStart
Developing Project Management Skills
Breaking Down the Project Activities
Budgeting 101
Executing the Project
Controlling the Project Outcome
The .NET Developers Guide to Directory Services Programming
Introduction to LDAP and Active Directory
Searching with the DirectorySearcher
Understanding the ADSI Property Cache
Techniques for Extending the Schema
Summary
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Temperature-Controlled Supply Chains
Rethinking Efficient Replenishment in the Grocery Sector
The Development of E-tail Logistics
Transforming Technologies: Retail Exchanges and RFID
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
802.11 Wireless Networks: The Definitive Guide, Second Edition
Scanning
Authentication
TGnSync
11 on the Macintosh
Ensuring Secrecy Through Encryption
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
The SQL Buffer
Saving and Retrieving the Buffer
Master/Detail Reports in HTML
Windows GUI SQL*Plus
Section B.2. Formatting Character Strings
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