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Part II: Get Your Game Running
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Chapter List
Chapter 4: Building Your Game
Chapter 5: User Interface Programming and Input Devices
Chapter 6: 2D Stuff Every Game Programmer Should Know
Chapter 7: Initialization and the Main Loop
Chapter 8: Loading and Caching Game Resources
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Certified Ethical Hacker Exam Prep
The Business Aspects of Penetration Testing
Study Strategies
Public Key Infrastructure
Virus and Worms
Limited Warranty and Disclaimer
Documenting Software Architectures: Views and Beyond
Summary Checklist
For Further Reading
Advanced Concepts
Chunking Information: View Packets, Refinement, and Descriptive Completeness
Notation for Interface Documentation
Managing Enterprise Systems with the Windows Script Host
Logon Scripts and Scheduling
Registry Operations
Application Automation
Messaging Operations
Data Access
Introduction to 80x86 Assembly Language and Computer Architecture
Basic Instructions
Procedures
The Assembly Process
Decimal Arithmetic
Appendix C MASM 6.11 Reserved Words
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
How this book is organized
Case #1 background: RailCo Ltd.
Business activities
WS-Security language basics
SOA support in J2EE
Java All-In-One Desk Reference For Dummies
Understanding Object-Oriented Programming
Handling Events
Using Layout Managers
Book VIII - Files and Databases
Animation and Game Programming
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