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Part II: Get Your Game Running
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Chapter List
Chapter 4: Building Your Game
Chapter 5: User Interface Programming and Input Devices
Chapter 6: 2D Stuff Every Game Programmer Should Know
Chapter 7: Initialization and the Main Loop
Chapter 8: Loading and Caching Game Resources
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
ERP and Data Warehousing in Organizations: Issues and Challenges
ERP Systems Impact on Organizations
Challenging the Unpredictable: Changeable Order Management Systems
The Second Wave ERP Market: An Australian Viewpoint
The Effects of an Enterprise Resource Planning System (ERP) Implementation on Job Characteristics – A Study using the Hackman and Oldham Job Characteristics Model
Context Management of ERP Processes in Virtual Communities
High-Speed Signal Propagation[c] Advanced Black Magic
DC Conductance
Surface Roughness
Pcb Applications
Generic Cabling Architecture
150- W STP-A: Radiation and Safety
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Entering Data
Parsing Data
Generating Random Numbers
Converting Between Number Systems
Applying the Runge-Kutta Method to Second-Order Initial Value Problems
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Crash Course in the Internet Protocol Suite
Tcpdump
Policy and Procedures
Security Business Issues
The Future of Intrusion Detection and Prevention
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
Creating and Loading the Sample Tables
A Lightning SQL Tutorial
Data Manipulation Statements
Scripting Issues with iSQL*Plus
Improving on EXPLAIN PLAN Results
.NET-A Complete Development Cycle
References for Further Reading
Design of the Image-Processing Components Using Late Binding
Using OpenGL.NET
Breakdown of the Code Modules
No Longer under Construction
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