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Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Creating Forms
Adding Views to a Template
Publishing Form Templates
Navigating the InfoPath Object Model
Writing Advanced Event Handlers
Software Configuration Management
Appendix A Project Plan
Appendix E Test Plan
Appendix G Sample Inspection Plan
Appendix M Problem Report (PR)
Appendix Q Problem Trouble Report (PTR)
SQL Tips & Techniques (Miscellaneous)
Understanding SQL Basics and Creating Database Files
Using SQL Data Manipulation Language (DML) to Insert and Manipulate Data Within SQL Tables
Understanding SQL Transactions and Transaction Logs
Creating Indexes for Fast Data Retrieval
Working with Functions, Parameters, and Data Types
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Finding Things in Strings
Finding the nth Instance of a Substring
Add Margins to a Text File
Determining an Objects Type at Runtime
Parsing a Complex XML Document
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Wide Area Network (WAN) Technologies
Internet Protocol (IP) Basics
Transmission Control Protocol (TCP) Data Flow
Domain Name System (DNS)
Windows Internet Name Service (WINS)
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Executing Corporate Strategy with Lean Six Sigma
Phase 2 Engagement (Creating Pull)
Phase 3 Mobilization
Phase 4 Performance and Control
Service Process Challenges
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