Related Chapters

  • Chapter 12—Learn from The Design of Everyday Things.

    Describes the use of metaphors in affordance and conceptual models. Notes the potential problem with using metaphors: a metaphor can give the user a wrong impression of what an object can do.



Developing User Interfaces for Microsoft Windows
Developing User Interfaces for Microsoft Windows
ISBN: 0735605866
EAN: 2147483647
Year: 2005
Pages: 334

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