Related Chapters

  • Chapter 11—Good User Interfaces Are Invisible.
  • Presents several suggestions on how to prevent user interfaces from drawing unwanted attention to themselves. User interfaces can be too visible and, when they are, they can be annoying.

  • Chapter 12—Learn from The Design of Everyday Things.
  • Discusses the attributes of visible navigation and techniques to make navigation visible. Discusses affordance, including how users interpret visual clues. Also describes the attributes of good feedback and compares the different forms of feedback.

  • Chapter 13—Learn from the Web.
  • Discusses the techniques used by the Web to make features more visible by embedding commands and help in the context where they are needed. The Web also makes navigation more visible by showing the current context and by using home pages, navigation bars, and the Web Browser Navigation Model.

  • Chapter 20—Previews Are Cool.
  • Presents the types of previews and examples of each type. Previews are an excellent way to provide visible feedback.



Developing User Interfaces for Microsoft Windows
Developing User Interfaces for Microsoft Windows
ISBN: 0735605866
EAN: 2147483647
Year: 2005
Pages: 334

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