Related Chapters

  • Chapter 9—Users Aren't You.

    Compares users to programmers and describes how programmers and users usually have different needs and goals, as well as different knowledge and preferences.

  • Chapter 14—Prototype with Caution.

    Describes the problems with functional prototyping, some alternatives to functional prototyping, how to establish realistic goals for prototyping, and how to select a prototyping method to accomplish those goals.

  • Chapter 27—User Testing.

    Describes how to perform user testing and gives a specific procedure to make sure you get good feedback.

  • Chapter 28—Talk to Your Other Team Members.

    Describes how to involve nonprogrammer team members in the software development process. These other team members include management, marketing, graphic designers, technical writers, technical support staff, and quality assurance testers.

  • Chapter 36—Learn How to Play QA Gefahren.

    Describes how to handle feedback, specifically bad feedback, from the QA (quality assurance) process. This information is also useful in interpreting feedback obtained during the design process and from prototyping.



Developing User Interfaces for Microsoft Windows
Developing User Interfaces for Microsoft Windows
ISBN: 0735605866
EAN: 2147483647
Year: 2005
Pages: 334

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