index_G

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General Principle of Software Quality
     collaboration effects
     costs
     debugging
     defined
global variables
    aliasing problems with [See variables, global]
     alternatives to
     annotating
     changes to, inadvertent
     checklist for
     class variable alternatives
     code reuse problems
     commenting 2nd
     enumerated types emulation by
     g_ prefix guideline
     hiding implementation in classes
     information hiding problems with
     initialization problems
     intermediate results, avoiding
     key points
     local first guideline
     locking
     modularity damaged by
     named constants emulation by
     naming 2nd 3rd 4th 5th 6th
     objects for, monster
     overview of
     persistence of
     preservation of values with
     re-entrant code problems
     refactoring
     risk reduction strategies
     routines using as parameters
     semantic coupling with
     streamlining data use with
     tramp data, eliminating with
god classes
gonzo programming
good data, testing
goto statements
    Ada, inclusion in [See control structures, gotos]
     advantages of
     alternatives compared with
     checklist
     deallocation with
     disadvantages of
     duplicate code, eliminating with
     else clauses with
     error processing with
     Fortran's use of
     forward direction guideline
     guidelines
     indentation problem with
     key points
     layout guidelines
     legitimate uses of
     optimization problem with
     phony debating about
     readability issue
     resources for
     rewritten with nested ifs
     rewritten with status variables
     rewritten with try-finally
     trivial rewrite example
     unused labels
graphical design tools
grep
growing a system metaphor
GUIs (graphical user interfaces)
     architecture prerequisites
     refactoring data from
     subsystem design

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Code Complete
Code Complete: A Practical Handbook of Software Construction, Second Edition
ISBN: 0735619670
EAN: 2147483647
Year: 2003
Pages: 334

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