T



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Tesselation
Texels
Texture 2nd
     border width
     color 2nd
     completeness
     matrices 2nd
     minification
     parameters
     wrap
Texture coordinates 2nd
     generation 2nd 3rd
     specifying
     texture matrix
Texture environment mode
Texture mapping
     debugging
     enabling
     lighting and shadows
     multitexturing
     and pixel rectangles 2nd
     SimpleTextureMapping example
     texture coordinates
     texture objects
Texture objects
     glBindTexture()
     glTexImage2D()
     glTexParameteri()
     specifying texture image
     state 2nd
Texture units supported
3D Computer Graphics
3D textures
3Dlabs 2nd 3rd
TIFF files 2nd
Transformation 2nd
Transformation and viewing
     clip coordinates
     controlling transformations
     coordinate systems
     eye coordinates
     matrices
     model transformation
     model-view matrix
     normalized device coordinates
     object coordinates
     perspective and parallel projections
     perspective division
     projection transformation
     selection
     transformation pipeline
     view transformation
     viewport
     viewport transformation
     window coordinates
     world coordinates
Transformed values
Translation matrix 2nd
Translucent and transparent geometry
Triangles
Triggering vertex
24-bit framebuffers
Two-sided lighting
2D rendering
     and glDrawPixels()
2D textures
Typecasting entry points
Types




OpenGL Distilled
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors: Paul Martz

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