Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Face culling and lighting and performance 2nd Factory method Feedback Feiner, Steven K. Field-of-view angle (fovy) Fill-limited applications Fixed-function pipeline 2nd Flat shading Floating point Floating-point accuracy Floating-point roundoff 2nd Floating-point window coordinates Flushing 2nd 3rd 4th glFlush() Fog 2nd 3rd Foley, James D. 4-byte boundary 2nd 3rd Fovy [See Field-of-view angle (fovy). ] Fragment(s) alpha values shaders 2nd 3rd Framebuffer(s) [See also Buffers.] alpha channel clearing and pixel rectangles freeglut frustum frustum culling Full-intensity light Full-intensity specular material color Function calls 2nd |