Complex Tasks


MSIL in Depth

Here are some basic facts about MSIL programming. The content of an MSIL program is case sensitive. MSIL is also a freeform language. Statements can span multiple lines of code, in which lines can be broken at the white space. Statements are not terminated with a semicolon. Comments are the same as in the C# language. Double slashes (//) are used for single-line comments, and "/* comment */" is used for multiline comments. Code labels are colonterminated and reference the next instruction. Code labels must be unique within the scope in which it is defined.

In addition to the evaluation stack, the other important elements of a MSIL application are directives and the actual MSIL source code. Directives are dot-prefixed and are the declarations of the MSIL program. Source code is the executable content and control flow of the application.

Directives

There are several categories of directives. Assembly, class, and method directives are the most prominent. Assembly directives contain information that the compiler emits to the manifest, which is metadata pertaining to the overall assembly. Class directives define classes and the members of the class. This information is also emitted as standard metadata, which is data about types. Method directives define the particulars of a method, such as any local variables and the size of the evaluation stack.

Assembly Directives

Table 11-2 lists common assembly directives.

Table 11-2: Assembly Directives

Directive

Description

.assembly

The .assembly directive defines the simple name of the assembly. The simple name does not include the extension. Assembly probing will uncover the correct extension. Adding the extension will cause normal probing to fail and manifest a binding exception when the assembly is referenced.

This is the syntax of the .assembly directive:

  • .assembly name {block}

The assembly block contains additional directives that further describe the assembly. These directives are optional. You need to provide only enough directives to uniquely identify the assembly. This is an assembly block with additional details:

  .assembly Hello {  .ver 1:0:0:0  .locale "en.US" } 

These are some of the directives available in the assembly block:

  • .ver—The four-part version number of the assembly

  • .publickey—The 8-byte public key token of the public/private key pair used to encrypt the hash of the assembly

  • .locale—The language and culture of the assembly

  • .custom—Custom attributes of the assembly

.assembly extern

The .assembly extern directive references an external assembly. The public types and methods of the referenced assembly are available to the current assembly.

This is the syntax of the .assembly extern directive:

  • .assembly extern name as aliasname {block}

The as clause is optional and for referencing assemblies that are similarly named but a different version, public key, or culture.

Add the .ver, .publickey, .locale, and .custom directives to the assembly extern block to refine the identification of that assembly.

Because of the importance of mscorlib.dll, the ILASM compiler automatically adds an external reference to that library. Therefore, assembly extern mscorlib is purely informative.

.file

The .file directive adds a file to the manifest of the assembly. This is useful for associating documents, such as a readme file, with an assembly.

This is the syntax of the .file directive:

  • .file nometadata file name .hash = (bytes) .entrypoint

The file name is the sole required element of the declaration. Nometadata is the primary option and stipulates that the file is unmanaged.

 .file nometadata documentation.txt 

.subsystem

The .subsystem directive indicates the subsystem used by the application, such as the graphical user interface (GUI) or console subsystem. This is distinct from the target type of the application, which is an executable, library, module, or so on. The ILASM compiler inserts this directive based on options specified when the application is compiled. You can also explicitly add this directive.

This is the syntax of the .subsystem directive:

  • .subsystem number

Number is a 32-bit integer in which:

  • 2 is a GUI application.

  • 3 is a console application.

.corflags

The .corflags directive sets the run-time flag in the CLI header. This defaults to 1, which stipulates an IL-only assembly. The corflags tool, introduced in .NET 2.0, allows the configuration of this flag.

This is the syntax of the .corflags directive:

  • .corflags flag

The flag is a 32-bit integer.

.stackreserve

The .stackreserve directive sets the stack size. The default size is 0x00100000. The following code calls MethodA iteratively. Without the .stackreserve directive, which defaults to 0x00100000, the MethodA method is called iteratively more than 110,000 times before exhausting the stack. Set the stack size to 0x0001000 using the .stackreserve directive. Now MethodA is called only about 21,000 times before quitting. Although the results may vary on your actual computer, the relative values are consistent.

 .assembly iterative {} .imagebase 0x00800000 .stackreserve 0x00001000 .namespace Donis.CSharpBook {     .class Starter {         .method static public void Main() il managed {             .entrypoint             ldc.i4.0             call void Donis.CSharpBook.Starter::                 MethodA(int32)             ret         }         .method static public void MethodA(int32)                 il managed {             ldarg.0             ldc.i4.1             add             dup             call void [mscorlib]                 System.Console::WriteLine(int32)             call void Donis.CSharpBook.Starter::                 MethodA(int32)             ret         }     } } 

.imagebase

The .imagebase directive sets the base address where the application is loaded. The default is 0x00400000. The load address of the application image and stack size is confirmable using the dumpbin tool. For example:

  • dumpbin /headers iterative.exe >iterative.txt

Class Directives

Table 11-3 describes the important class directives.

Table 11-3: Class Directives

Directive

Description

.class header

{members}

The .class header directive introduces a new reference type, value type, or interface into an assembly.

The syntax of the .class header directive is as follows:

attributes classname extends basetype implements interfaces

There are a variety of attributes. This is a short list of the common attributes:

  • abstract—The type is abstract, and instances cannot be created.

  • ansi and unicode—Strings can be marshaled as ANSI or UNICODE.

  • auto—The memory layout of fields is controlled by the CLR.

  • beforefieldinit—Static methods are callable before the type is initialized.

  • private and public—Sets the visibility of the class outside of assembly.

  • sealed—The class cannot be inherited.

  • serializable—The contents of the class can be serialized.

If the type inherits from another type, use the extends option. .NET supports only single class inheritance. The extends option is optional. If not present, the type inherits implicitly from System.Object or System.ValueType.

The implements option lists the interfaces implemented by the type. The implements clause is optional and there are no default interfaces. The list of interfaces is comma-delimited.

In the members block, members are declared with the appropriate directive: .method, .field, .property, and so on.

.custom constructorsignature

The .custom directive adds a custom attribute to the type.

.method

The .method directive defines a method. C# does not support global methods. Therefore, the .method directive is always included within a type.

This is the syntax of the .method directive:

  • .method attributes callingconv return methodname arguments implattributes { methodbody }

The method attributes are varied, including the accessibility attributes: public, private, family, and others. The default is private. Static methods have the static attribute, whereas instance methods possess the instance attribute. The default is an instance method.

Here are additional attributes:

  • final—The method cannot be overridden.

  • virtual—The method is virtual.

  • hidebysig—Hides the base class interface of this method. This flag is used only by the source language compiler.

  • newslot—Creates a new entry in the vtable for this method, which prevents overriding a method of the same name in a base class. For example, this option is used with the add_Event and remove_Event methods of an event.

  • abstract—The method has no implementation and is assumed to be implemented in a descendant.

  • specialname—The method is special, such as get_Property and set_Property methods. These methods are treated in a special way by tools.

  • rtspecialname—The method has a special name, such as a constructor. These methods are treated in a special way by the CLR.

The calling convention pertains mostly to native code, in which a variety of calling conventions are supported: fastcall, cdecl, and others.

The implementation attributes include the following:

  • cil—The method contains MSIL code.

  • native—The method contains platform-specific code.

  • runtime—The implementation of the method is provided by the CLR. When defining delegates, the delegate class and methods are generated by the run time.

  • managed—The implementation is managed.

Here is the declaration of a C# method:

 virtual public int MethodA(int param1, int param2) 

This is the MSIL code for that same method:

    .method public hidebysig newslot virtual  instance int32 MethodA(int32 param1,      int32 param2) cil managed 

.field

The .field directive defines a new field, which contains state for a class or instance.

The syntax of the .field directive is as follows:

  • .field attributes type fieldname fieldinit at datalabel

The accessibility attributes are the same as described with methods. Fields can be assigned the static attribute but not the instance attribute. The default is an instance field.

This is a list of other common field attributes:

  • initonly—Defines a readonly field.

  • specialname—The field is special.

  • rtspecialname—The field has a special name.

The fieldinit and datalabel options are optional.

This is a field defined in a C# class:

 private readonly int fielda=10; 

This is the same field translated to MSIL code. The compiler adds a no-argument constructor, where fielda is initialized to 10.

 .field private initonly int32 fielda 

.property

The .property directive introduces a property member to a class. It also declares the get and set methods associated with the property.

This is the syntax of the .property directive:

  • .property attributes return propertyname parameters default {propertyblock}

The attributes of a property can be specialname or rtspecialname. The return is the return type of the property. The composition of propertyname and parameters is the signature of the property. The default option sets the default value of the property.

Within the property block, the .get directive declares the signature of the get method, whereas the .set directive declares the set method. The .propertybody includes only the method declarations. The get and set methods are actually implemented at the class level, not within the property.

This is a property defined and implemented in a C# application:

 public int propa {  get {  return 0;  } } 

This is the same property in MSIL code:

 .property instance int32 propa() {  .get instance int32  Donis.CSharpBook.Starter::get_propa() } 

.event

The .event directive defines a new event in a class.

This is the syntax of the .event directive:

  • .event classref eventname { eventbody }

Classref is the underlying type of the event, such as EventHandler.

The .eventbody directive encapsulates the .addon and .removeon directives. The .addon directive declares the method used to add subscribers. The .removeon directive declares the method for removing subscribers. The add and remove methods are implemented in the class and not the event.

This is the C# code that declares an event:

 public event EventHandler EventA; 

Here is the MSIL code for that same event:

 .event [mscorlib]System.EventHandler EventA {  .addon instance void  Donis.CSharpBook.Starter::add_EventA(  class [mscorlib]System.EventHandler)  .removeon instance void  Donis.CSharpBook.Starter::remove_EventA(  class [mscorlib]System.EventHandler) } 

Method Directives

The .method directive adds a method to a class. MSIL allows for global methods. Global methods break the rules of encapsulation and other tenets of OOP. For this reason, C# does not support global methods. MSIL generated from the C# compiler (csc) uses the .method directive solely to define member methods. The method block contains further directives and the implementation code (MSIL).

Table 11-4 lists the directives that are frequently included in the method block.

Table 11-4: Directives Included in the Method Block

Directive

Description

.locals

The .locals directive declares local variables that are accessible using a symbolic name or index. Local variables form a zero-based array.

This is the syntax of the .locals directive:

  • .locals1 ([index]local1, [index] local2, [index] localn)

  • .locals2 init ([index]local1, [index] local2, [index] localn)

The .locals1 directive defines one or more local variables. Explicit indexes can be set for each local variable. By default, the local variables are indexed sequentially starting at zero.

The .locals2 directive adds the init keyword, which requests that local variables be initialized to a zero-based value before the method executes. The init keyword is required to pass code verification. Therefore, the C# compiler only emits the .locals2 directive.

Local variables do not have to be declared at the beginning of a method, and they can appear more than once in a method—each time declaring different local variables.

.maxstack

The .maxstack directive sets the number of slots available on the evaluation stack. Without this directive, the default is eight slots, which is the number of items that can be placed on the evaluation stack simultaneously.

This is the syntax of the .maxstack directive:

  • .maxstack slots

.entrypoint

The .entrypoint directive designates a method as the entry point method of the application. This directive can appear anywhere in the method, but best practice places the .entrypoint directive at the start of the method.

In C#, the entry point method is Main. In MSIL, any static method can be accorded this status.

The following program defines MSILFunc as the entry point method. The .entrypoint directive is found at the end of this method. The .locals directive defines two locals and assigns explicit indexes. Essentially, the normal indexes are reversed. The instruction stloc.0 will update the second local variable. MSILFunc refers to the local variables both as symbolic names and indexes. The MSILFunc method returns void. In MSIL code, the ret instruction is required even when a function returns nothing. In C#, the return is optional for methods returning void. The method displays the values of 10 and then 5.

 .assembly extern mscorlib {} .assembly application {} .namespace Donis.CSharpBook {     .class Starter {         .method static public void MSILFunc() il managed {            .locals init ([1] int32 locala, [0] int32 localb)            ldc.i4.5            stloc.0            ldc.i4 10            stloc.1            ldloc locala            call void [mscorlib] System.Console::WriteLine(int32)            ldloc localb            call void [mscorlib] System.Console::WriteLine(int32)            .entrypoint            ret           }     } } 

MSIL Instructions

MSIL includes a full complement of instructions, many of which were demonstrated in previous examples. Each instruction is also assigned an opcode, which is commonly 1 or 2 bytes. 2-byte opcodes are always padded with a 0xFE byte in the high-order byte. Opcodes are often followed with operands. Opcodes, which provide an alternate means of defining MSIL instructions, are used primarily when emitting code dynamically at run time. The ILGenerator .Emit method records instructions using opcodes, which is in the System.Reflection.Emit namespace.

The byte option of ILDASM adds opcodes to the disassembly. The following is a partial listing of the hello.exe disassembly, which includes just the Main method. As ascertained from the disassembly, the opcode for ldstr is 72, the opcode for stloc is 0A, and the opcode for call is 28.

 .method public static void Main() cil managed {     .entrypoint     .maxstack 2     .locals init (string V_0)     IL_0000: /* 72 | (70)000001 */ ldstr "Donis"     IL_0005: /* 0A | */ stloc.0     IL_0006: /* 72 | (70)00000D */ ldstr "Hello, {0}!"     IL_000b: /* FE0C | 0000 */ ldloc V_0     IL_000f: /* 28 | (0A)000001 */ call void     [mscorlib]System.Console::WriteLine(string, object)     IL_0014: /* 2A | */ ret } 

Short Form Some MSIL instructions have normal and short-form syntax. The short forms of the instruction have a .s suffix. The short form of the ldloc instruction is ldloc.s. The short form of the br instruction is br.s. Normal instructions have 4-byte operands, and short-form instructions are limited to 1-byte operands.

When used injudiciously, the short-form syntax can cause unexpected results:

 .assembly extern mscorlib {} .assembly application {} .namespace Donis.CSharpBook {  .class Starter {  .method static public void Main() il managed {  .entrypoint  ldc.i4.s 50000  call void [mscorlib] System.Console::WriteLine(int32)  ret  }  } } 

In the preceding application, a constant of 50000 is placed on the evaluation stack. However, the ldc instruction is in the short form. It is difficult to fit 50000 into a single byte, so the constant overflows the byte. For this reason, the application incorrectly displays 80.

The next section of the book reviews the categories of MSIL instructions, such as branch, arithmetic, call, and array groups of instructions. Because of the prevalence of the evaluation stack, load and store instructions are the most frequently used of all MSIL instructions. That is a good place to start.

Load and Store Methods Load and store instructions transfer data between the evaluation stack and memory. Load commands push memory, such as a local variable, to the evaluation stack. Store commands move data from the evaluation stack to memory. Information placed on the evaluation stack is then consumed by method parameters, arithmetic operations, and other MSIL instructions. Data not otherwise consumed should be removed from the evaluation stack before the current method returns. The pop instruction is the best command to remove extraneous data from the evaluation stack. Data needed for an instruction should be placed on the evaluation stack immediately prior to the execution of that instruction. If not, an InvalidProgramException is triggered. Method returns are also placed on the evaluation stack.

Table 11-5 lists the basic load instructions.

Table 11-5: Load Instructions

Instruction

Description

ldc

The ldc instruction posts a constant to the evaluation stack, which can be an integral or floating-point value.

This is the syntax of the ldc instruction:

  • ldc1.type value

  • ldc2.i4.number

  • ldc3.i4.s number

The ldc1 instruction loads a constant of the specified type onto the evaluation stack.

The ldc2 instruction is more efficient and transfers an integral value of -1 and between 0 and 8 to the evaluation stack. The special format for -1 is ldc.i4.m1.

ldloc

The ldloc instruction copies the value of a local variable to the evaluation stack.

This is the syntax of the ldloc instruction:

  • ldloc1 index

  • ldloc2.s index

  • ldloc3 name

  • ldloc4.s name

  • ldloc5.n

The ldloc1 and ldloc2 instructions use an index to identify a local variable, which is then loaded on the evaluation stack. The ldloc3 and ldloc4 instructions identify the local variable with the symbolic name. The short form of ldloc efficiently loads local variables from 4 to 255. The ldloc5 instruction is optimized to load local variables from 0 to 3.

ldarg

The ldarg instruction places a method argument on the evaluation stack.

This is the syntax of the ldarg instruction, which is identical to the ldloc instruction:

  • ldarg1 index

  • ldarg2.s index

  • ldarg3 name

  • ldarg4.s name

  • ldarg5.n

ldnull

The ldnull instruction places a null on the evaluation stack. This instruction has no operands.

Table 11-6 lists the basic store instructions.

Table 11-6: Store Instructions

Instruction

Description

stloc

The stloc instruction transfers a value from the evaluation stack to a local variable. The value is then removed from the evaluation stack.

This is the syntax of the stloc instruction, which is the same as the ldloc instruction:

  • stloc index

  • stloc.s index

  • stloc name

  • stloc.s name

  • stloc.n

starg

The starg instruction moves a value from the evaluation stack to a method argument. The value is then popped from the evaluation stack.

This is the syntax of the starg instruction:

  • starg num

  • starg.s num

The short form of the starg instruction is efficient for the first 256 arguments.




Programming Microsoft Visual C# 2005(c) The Language
Microsoft Visual Basic 2005 BASICS
ISBN: 0619267208
EAN: 2147483647
Year: 2007
Pages: 161

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