Using the Chapter s Source Code

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Using the Chapter's Source Code

The source code for the information covered in this chapter is contained in /Book Code/Chapter 06/Common on the CD. The files stored in this folder are the vector class, the light class, and the ray class.

The folder contains the following files:

 cLight.h cRay.cpp cRay.h cVector3.cpp cVector3.h 

These files are the basic layer for developing a 3D rendering environment and are very common in 3D books. These files are necessary in order to develop a structured 3D rendering layer. Please review the source code before proceeding to the next chapter.

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Focus On Photon Mapping
Focus On Photon Mapping (Premier Press Game Development)
ISBN: 1592000088
EAN: 2147483647
Year: 2005
Pages: 128
Authors: Marlon John

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