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Table of Contents |
Focus On Photon Mapping | ||
By John Marlon | ||
Publisher | : Premier Press | |
Pub Date | : 2003 | |
ISBN | : 1-1-59200-008-8 | |
Pages | : 344 | |
From the basics of the nature of light to ray tracing and photon rendering, you'll learn how to bring a new dimension of reality to the graphics in your games . By beginning with the standard foundations of ray tracing and radiosity, you'll quickly learn how photon mapping has been able to combine the positive aspects of each while eliminating their inherent drawbacks. As your skills advance through the book, you'll learn how to effectively apply natural lighting effects. Focus On Photon Mapping deals with a number of complex 3D graphics concepts and shows you how to develop photon mapping from the ground up. In order to attain maximum benefit from the concepts that are discussed, it is recommended that you have some experience in 2D and 3D graphics.
Features
The book examines the photon mapping concept and techniques, including building block structures of the application and implementing it.
The author demonstrates the use of photon mapping in different applications and its limitations.
Readers learn the various simulated lighting techniques, such as color operations, dot products, and vector normals, reflections, and refractions.
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