Index I

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

icons
    control icons.  [See control icons]
    moving 
if command 
IK 
    joints 
    limitations of 
    skeletons 
        adding automatically 
    spline IK-based backbones
        creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 
IK (Inverse Kinematics) 
IK/FK Switching Keys 
ILM (Industrial Light + Magic) 
image command 
images
    adding
        to character windows  2nd  3rd  4th  5th 
    to paths
        writing 
in-between poses  2nd 
increasing
    tangency 
Industrial Light + Magic (ILM) 
influence curves 
influence objects 
    creating muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 
influences
    geometry-constraining influences 
Insert Joint tool 
Inside Mode option 
interfaces
    designs  2nd  3rd  4th 
    MEL-scripted interfaces.  [See MEL-scripted interfaces]
Intersect button 
interviews
    with Naylor, Tim  2nd  3rd  4th 
    with Perdomo, Maricela  2nd  3rd 
Inverse Kinematics.   [See IK]
isoparms
    deforming characters 
    NURBS heads
        modeling 
    NURBS surfaces 
    radial heads 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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