[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] icons control icons. [See control icons] moving if command IK joints limitations of skeletons adding automatically spline IK-based backbones creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th IK (Inverse Kinematics) IK/FK Switching Keys ILM (Industrial Light + Magic) image command images adding to character windows 2nd 3rd 4th 5th to paths writing in-between poses 2nd increasing tangency Industrial Light + Magic (ILM) influence curves influence objects creating muscle deformation 2nd 3rd 4th 5th 6th 7th 8th 9th influences geometry-constraining influences Insert Joint tool Inside Mode option interfaces designs 2nd 3rd 4th MEL-scripted interfaces. [See MEL-scripted interfaces] Intersect button interviews with Naylor, Tim 2nd 3rd 4th with Perdomo, Maricela 2nd 3rd Inverse Kinematics. [See IK] isoparms deforming characters NURBS heads modeling NURBS surfaces radial heads |