Winsock and .NET

The System.Net.Sockets namespace provides all of the classes that are needed to communicate over the Winsock interface (see Chapter 1 for more information about general Winsock programming) when using the Compact Framework. The namespace provides the classes and enumerations described in Table 12.6.

Table 12.6. The System.Net.Sockets Namespace

Name

Object Type

Description

AddressFamily

Enumeration

Address scheme for a Socket class

 

IrDACharacterSet

Enumeration

Character sets supported for infrared transfers

IrDAClient

Class

Handles the client in an infrared transfer

IrDADeviceInfo

Class

Provides information about infrared connections and servers

IrDAHints

Enumeration

Infrared device types

IrDAListener

Class

Handles the server in an infrared transfer

LingerOption

Class

Handles the socket linger options

MulticastOption

Class

Handles multicast address groups

NetworkStream

Class

Handles a stream over a network connection

ProtocolFamily

Enumeration

Socket protocol types that are available

ProtocolType

Enumeration

Socket protocols

SelectMode

Enumeration

Socket polling modes

Socket

Class

Class to handle socket communications

SocketException

Class

Exception that is used when an error occurs in a Socket class

SocketFlags

Enumeration

Socket constants

SocketOptionLevel

Enumeration

Socket level option constant values

SocketOptionName

Enumeration

Socket names option constant values

SocketShutdown

Enumeration

Socket shutdown constants

SocketType

Enumeration

Type of socket

TcpClient

Class

Class to handle TCP socket connections to a server

TcpListener

Class

Class to handle TCP socket connections as a server

UdpClient

Class

Class to handle UDP socket connections for both client and server

The namespace provides four classes that you will use primarily when working with Winsock connections:

  1. The System.Net.Sockets.Socket class is essentially a full wrapper around a traditional SOCKET handle. It provides all of the functionality for both connectionless and connection-based TCP and UDP communications.

  2. The System.Net.Sockets.TcpClient class provides all of the methods and properties for the client side of a TCP connection to a server.

  3. The System.Net.Sockets.TcpListener class provides all of the methods and properties for the server side of a TCP connection that will listen for incoming connections on a specific port.

  4. The System.Net.Sockets.UdpClient class provides all of the methods and properties for sending and receiving connectionless datagrams.

The Generic Socket Class

The System.Net.Sockets.Socket class is used to perform basic Winsock functionality in a manner similar to using a standard SOCKET handle. To create a new Socket object, you use the following constructor:

 public Socket(AddressFamily addressFamily, SocketType   socketType, ProtocolType protocolType); 

All of the parameters that you use are standard enumerations that are part of the System.Net.Sockets namespace. The first parameter, addressFamily, should specify the addressing scheme for the socket, such as AddressFamily.InterNetwork for an IPv4 socket. This is followed by the type of socket you are creating, which is followed by the protocol that the socket should use.

The following example creates a standard IPv4 socket for communicating over a TCP connection using the IP protocol:

 using System; using System.Data; using System.Net.Sockets; namespace PocketPCNetworkProgramming {    class SocketTestClass {     static void Main(string[] args) {        // Create a new socket        System.Net.Sockets.Socket newSocket = new Socket(           AddressFamily.InterNetwork,           SocketType.Stream,           ProtocolType.IP);        // Do something with the new socket     }   } } 

The System.Net.Sockets.Socket class supports the methods and properties described in Table 12.7.

Table 12.7. Socket Class Methods and Properties

Method

Description

Accept()

Creates a new System.Net.Sockets.Socket for the incoming connection

BeginAccept()

Begins asynchronous Accept() operation

BeginConnect()

Begins asynchronous Connect() operation

BeginReceive()

Begins asynchronous Receive() operation

BeginReceiveFrom()

Begins asynchronous Receive() operation from a specific remote EndPoint

BeginSend()

Begins asynchronous Send() operation

BeginSendTo()

Begins asynchronous Send() operation to a specific remote EndPoint

Bind()

Associates the socket with a local EndPoint

Close()

Closes the socket

Connect()

Establishes a connection with another host

EndAccept()

Asynchronously accepts an incoming connection

EndConnect()

Ends asynchronous Connect() operation

EndReceive()

Ends asynchronous Receive() operation

EndReceiveFrom()

Ends asynchronous Receive() operation from a specific remote EndPoint

EndSend()

Ends asynchronous Send() operation

EndSendTo()

Ends asynchronous Send() operation to a specific remote EndPoint

GetSocketOption()

Returns the value of the socket options

IOControl()

Sets low-level socket options

Listen()

Listens for an incoming socket connection

Poll()

Returns the status of the socket

Receive()

Receives data over a socket

ReceiveFrom()

Receives data over a socket from a specific remote EndPoint

Select()

Returns the status of one or more sockets

Send()

Sends data over a socket

SendTo()

Sends data over a socket to a specific remote EndPoint

SetSocketOption()

Sets the value of the socket options

Shutdown()

Stops communications over a socket

Property

Get/Set

Description

AddressFamily

Get

Gets the addressing scheme used for the socket

Available

Get

Gets the amount of data on the socket that is ready to be read

Blocking

Get/set

Gets or sets whether the socket is in blocking mode

Connected

Get

Returns TRUE if the socket is connected

Handle

Get

Gets the socket handle

LocalEndPoint

Get

Gets the local EndPoint for the socket

ProtocolType

Get

Gets the protocol type for the socket

RemoteEndPoint

Get

Gets the remote EndPoint for the socket

SocketType

Get

Gets the type of socket

Once you have created your Socket class, communicating over the Internet is relatively straightforward. The class supports methods such as Send() and Receive(), which are almost identical to the standard Winsock functions:

 // Create a new socket System.Net.Sockets.Socket webSocket = new    Socket(AddressFamily.InterNetwork, SocketType.Stream,    ProtocolType.IP); // Make a request from a Web server // Resolve the IP address for the server, and get the //  IPEndPoint for it on port 80 System.Net.IPHostEntry webServerHost =    System.Net.Dns.GetHostByName("www.furrygoat.com"); System.Net.IPEndPoint webServerEndPt = new    System.Net.IPEndPoint(webServerHost.AddressList[0], 80); // Set up the HTTP request string to get the main index page byte[] httpRequestBytes =    System.Text.Encoding.ASCII.GetBytes("GET /    HTTP/1.0\r\n\r\n"); // Connect the socket to the server webSocket.Connect(webServerEndPt); // Send the request synchronously int bytesSent = webSocket.Send(httpRequestBytes,   httpRequestBytes.Length, SocketFlags.None); // Get the response from the request. We will continue to request // 4096 bytes from the response stream and concat the string into // the strReponse variable byte[] httpResponseBytes = new byte[4096]; int bytesRecv = webSocket.Receive(httpResponseBytes,   httpResponseBytes.Length, SocketFlags.None); strResponse = System.Text.Encoding.ASCII.GetString   (httpResponseBytes, 0, bytesRecv); while(bytesRecv > 0) {    bytesRecv = webSocket.Receive(httpResponseBytes,    httpResponseBytes.Length, SocketFlags.None);    strResponse = strResponse +       System.Text.Encoding.ASCII.GetString(       httpResponseBytes, 0, bytesRecv); } // At this point, the strResponse string has the Web page. // Do something with it // ... // Clean up the socket webSocket.Shutdown(SocketShutdown.Both); webSocket.Close(); 

Although using the Socket class provides you with a robust set of methods to handle almost any type of connection, you are more likely to use one of the more specific connection classes, such as TcpClient or TcpListener, to handle your protocol-specific network communications.

TCP Connections

As described in Chapter 1, a TCP (or streaming) socket provides you with an error-free data pipe (between a client and server) that is used to send and receive data over a communications session. The format of the data sent over the connection is typically up to you, but several well-known Internet protocols, such as HTTP and FTP, use this type of connection.

The .NET Compact Framework provides you with two separate classes that can be used to handle TCP communications. The System.Net.Sockets.TcpListener class is used to create a socket that can accept an incoming connection request. This is also known as a server.

To create a TCP client, you use the System.Net.Sockets.TcpClient class. The methods provide functionality to connect to a server that is listening on a specific port.

TCP Servers

To create a new TcpListener object, you can use one of the following constructors:

 public TcpListener(int port); public TcpListener(IPAddress localaddr, int port); public TcpListener(IPEndPoint localEP); 

All three constructors basically do the same thing. The first one needs only the port number on which you want the object to listen. The second requires an IPAddress class that represents the local IP address of the device, and is followed by the port. The final constructor takes an IPEndPoint class, which should represent the local IP address and port on which to listen.

The following example shows how you can use each one of the constructors to initialize a new TcpListener class:

 // Method 1 - Listen on the local IP address, port 80. System.Net.Sockets.TcpListener tcpServerSocket = new   TcpListener(80); // Method 2 - Listen on the local IP address, port 80. System.Net.IPAddress localIPAddr =   System.Net.IPAddress.Parse("127.0.0.1"); System.Net.Sockets.TcpListener tcpServerSocket2 = new   TcpListener(localIPAddr, 80); // Method 3 - Listen on the local IP address by creating an // endpoint System.Net.IPEndPoint localIpEndPoint = new   System.Net.IPEndPoint(localIPAddr, 80); System.Net.Sockets.TcpListener tcpServerSocket3 = new    TcpListener(localIpEndPoint); 

The TcpListener object provides the methods and property described in Table 12.8.

Table 12.8. TCPListener Class Methods and Properties

Method

Description

AcceptSocket()

Accepts an incoming TCP connection request and returns a Socket class

AcceptTcpClient()

Accepts an incoming TCP connection request and returns a TcpClient class

Pending()

Determines whether any incoming connection requests are waiting

Start()

Starts listening for incoming requests

Stop()

Stops listening for incoming requests

Property

Get/Set

Description

LocalEndpoint

Get

Gets the local EndPoint to which the TcpListener is bound

Once you have constructed a TcpListener object, you can have it start listening on the port that you passed in by calling the Start() method. Now that you have a TcpListener socket that is awaiting a connection, let's take a brief look at network streams.

Using Network Streams

The System.Net.Sockets.NetworkStream class is used for both sending and receiving data over a TCP socket. To create a NetworkStream object, use one of the following constructors:

 public NetworkStream(Socket socket); public NetworkStream(Socket socket, bool ownsSocket); public NetworkStream(Socket socket, FileAccess access); public NetworkStream(Socket socket, FileAccess access, bool   ownsSocket); 

Each constructor specifies a Socket class with which the new stream object should be associated. The ownsSocket parameter should be set to TRUE if you want the Stream object to assume ownership of the socket. The access parameter can be used to specify any FileAccess values for determining access to the stream (such as Read, Write, or ReadWrite).

In addition, you can use the TcpClient.GetStream() method (as you will see in the next section) to get the NetworkStream for the active connection.

The NetworkStream class supports the methods and properties described in Table 12.9.

Table 12.9. NetworkStream Class Methods and Properties

Method

Description

BeginRead()

Begins an asynchronous Read() operation

BeginWrite()

Begins an asynchronous Write() operation

Close()

Closes the NetworkStream

CreateWaitHandle()

Creates a WaitHandle object for handling asynchronous operation blocking events

Dispose()

Releases resources used by the NetworkStream object

EndRead()

Ends asynchronous Read() operation

EndWrite()

Ends asynchronous Write() operation

Read()

Reads from the NetworkStream

ReadByte()

Reads a byte from the NetworkStream

Write()

Writes to the NetworkStream

WriteByte()

Writes a byte to the NetworkStream

Property

Get/Set

Description

CanRead

Get

Returns TRUE if the NetworkStream supports reading

CanWrite

Get

Returns TRUE if the NetworkStream supports write operations

DataAvailable

Get

Returns TRUE if the NetworkStream has data to be read

Length

Get

Returns the amount of data waiting to be read on the stream

The following example shows how you can use the NetworkStream class to send data to a client that is connected to a TcpListener object:

 // Create a socket that is listening for incoming connections on // port 8080 string hostName = System.Net.Dns.GetHostName(); System.Net.IPAddress localIPAddress =    System.Net.Dns.Resolve(hostName).AddressList[0]; System.Net.Sockets.TcpListener tcpServer = new    TcpListener(localIPAddress, 8080); // Start listening synchronously tcpServer.Start(); // Get the client socket when a request comes in Socket tcpClient = tcpServer.AcceptSocket(); // Make sure the client is connected if(tcpClient.Connected == false)    return; // Create a network stream to send data to the client NetworkStream clientStream = new NetworkStream(tcpClient); // Write some data to the stream byte[] serverBytes = System.Text.Encoding.ASCII.GetBytes(    "Howdy. You've connected!\r\n"); clientStream.Write(serverBytes, 0, serverBytes.Length); // Immediately disconnect the client tcpClient.Shutdown(SocketShutdown.Both); tcpClient.Close(); 
TCP Clients

To establish a connection with a TCP server listening on a specific port, you use the System.Net.Sockets.TcpClient class. Its constructor is defined as follows:

 public TcpClient(); public TcpClient(IPEndPoint localEP); public TcpClient(string hostname, int port); 

The TcpClient class has the methods and properties described in Table 12.10.

Table 12.10. TcpClient Class Methods and Properties

Method

Description

Close()

Closes the TcpClient socket

Connect()

Connects to a remote host

GetStream()

Gets the NetworkStream object to send and receive data

Property

Get/Set

Description

LingerState

Get/set

Gets or sets the socket linger time

NoDelay

Get/set

Set to TRUE to disable the delay on a socket when the receive buffer is not full

ReceiveBufferSize

Get/set

Gets or sets the receive buffer size

SendBufferSize

Get/set

Gets or sets the send buffer size

Now that you have looked at both of the TCP client and server classes, let's examine how you could use the TcpListener class to write a small (and extremely simple) Web server that runs on the Pocket PC:

 using System; using System.Data; using System.Net.Sockets; namespace TCPServer {    class WebServer {       static void Main(string[] args) {          // Create a socket that is listening for incoming          // connections on port 80.          string hostName = System.Net.Dns.GetHostName();          System.Net.IPAddress localIPAddress =             System.Net.Dns.Resolve(hostName).AddressList[0];          System.Net.Sockets.TcpListener tcpServer = new             TcpListener(localIPAddress, 80);          // Start listening synchronously and wait for an          // incoming socket          tcpServer.Start();          Socket tcpClient = tcpServer.AcceptSocket();          // Make sure the client is connected          if(tcpClient.Connected == false)             return;          // Create a network stream that we will use to send          // and receive data.          NetworkStream clientStream = new NetworkStream             (tcpClient);          // Get a basic request.          byte[] requestString = new byte[1024];          clientStream.Read(requestString, 0, 1024);          // Do something with the client request here.          // Typically, you'll need to parse the request, open the          // file and send the contents back. For this example,          // we'll just write out a simple HTTP response to the          // stream.          byte[] responseString =             System.Text.Encoding.ASCII.GetBytes("HTTP/1.0             200 OK\r\n\r\nTest Reponse\r\n\r\n");          clientStream.Write(responseString, 0,             responseString.Length);          // Disconnect the client          tcpClient.Shutdown(SocketShutdown.Both);          tcpClient.Close();       }    } } 

Let's also take a look at the code for a small client that requests a Web page from the server:

 using System; using System.Data; using System.Net.Sockets; namespace TCPWebClientTest {    class WebClientTest {       static void Main(string[] args) {          // Create a socket that will grab a Web page          System.Net.Sockets.TcpClient tcpWebClient = new             TcpClient();          // Set up the HTTP request string to get the main          // index page          byte[] httpRequestBytes = System.Text.Encoding.             ASCII. GetBytes("GET / HTTP/1.0\r\n\r\n");          // Connect the socket to the server          tcpWebClient.Connect("www.microsoft.com", 80);          // Make sure we are connected          if(tcpWebClient == null)             return;          // Create a network stream that we will use to send          // and receive data.          NetworkStream webClientStream = tcpWebClient.             GetStream();          // Send the request synchronously          webClientStream.Write(httpRequestBytes, 0,             httpRequestBytes.Length);          // Get the response from the request. We will continuously          // request 4096 bytes from the response stream and concat          // the string into the strReponse variable.          string strResponse = "";          byte[] httpResponseBytes = new byte[4096];          int bytesRecv = webClientStream.Read             (httpResponseBytes, 0, httpResponseBytes.Length);          strResponse = System.Text.Encoding.ASCII.             GetString(httpResponseBytes, 0, bytesRecv);          while(bytesRecv > 0) {             bytesRecv = webClientStream.Read                (httpResponseBytes, 0, httpResponseBytes.Length);             strResponse = strResponse + System.Text.Encoding.                ASCII.GetString(httpResponseBytes, 0, bytesRecv);          }          // At this point, the strResponse string has the          // Web page. Do something with it          // Clean up the socket          tcpWebClient.Close();       }    } } 

Sending and Receiving Data over UDP

Both the sending and receiving of a datagram (or packet) over a connectionless socket is handled by the System.Net.Sockets.UdpClient class. A new UdpClient object is created by using one of the following constructors:

 public UdpClient(); public UdpClient(int port); public UdpClient(IPEndPoint localEP); public UdpClient(string hostname, int port); 

The UdpClient class supports the methods and properties described in Table 12.11.

Table 12.11. UdpClient Class Methods and Properties

Method

Description

Close()

Closes the UDP socket

Connect()

Connects to a remote host

DropMulticastGroup()

Leaves a multicast group

JoinMulticastGroup()

Joins a multicast group

Receive()

Receives a UDP datagram from a remote host

Send()

Sends a UDP datagram to a remote host

Property

Get/Set

Description

Active

Get/set

Indicates whether a connection has been made to a remote host

Client

Get/set

Gets or sets the socket handle

The following code shows how you can create a socket that sends a UDP datagram to a specific host and port:

 using System; using System.Data; using System.Net; using System.Net.Sockets; namespace udpTest {    class UdpTestSend {       static void Main(string[] args) {          // Setup the target device address. For this sample, we          // are assuming it is a machine at 192.168.123.199, and on          // port 40040.          System.Net.IPEndPoint ipTarget = new             IPEndPoint(System.Net.IPAddress.Parse             ("192.168.123.199"), 40040);          System.Net.Sockets.UdpClient udpSend = new             UdpClient(ipTarget);          // Send a datagram to the target device          byte[] sendBytes = System.Text.Encoding.ASCII.             GetBytes("Testing a datagram buffer");          udpSend.Send(sendBytes, sendBytes.Length);       }    } } 

The code for receiving the datagram would look like the following:

 using System; using System.Data; using System.Net; using System.Net.Sockets; namespace udpTest {    class UdpTestListen {       static void Main(string[] args) {          // Listen for datagrams on port 40040          System.Net.Sockets.UdpClient udpListener = new             UdpClient();          if(udpListener == null)             return;          // Create an endpoint for the incoming datagram          IPEndPoint remoteEndPoint = new IPEndPoint             (IPAddress.Any, 40040);          // Get the datagram          byte[] recvBytes = udpListener.Receive(ref             remoteEndPoint);          string returnData = System.Text.Encoding.ASCII.             GetString(recvBytes, 0, recvBytes.Length);          // Do something with the data....       }    } } 


Pocket PC Network Programming
Pocket PC Network Programming
ISBN: 0321133528
EAN: 2147483647
Year: 2005
Pages: 90

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