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Macromedia® Flash™ MX Game Design Demystified: The Official Guide to Creating Games with Flash
By Jobe Makar
   
Publisher : Peachpit Press
Pub Date : September 09, 2002
ISBN : 0-201-77021-0
Pages : 648
Copyright
    Acknowledgments
    About the Contributors
      Derek Baird
      Eric Dolecki
      Robert Firebaugh
      Michael Grundvig
   
    Introduction
      Why Flash?
      How to use this book
   
    Part 1.  Getting Started with Flash Game Design
      Chapter 1.  First Steps
      Inspirational Kick-Start
      Terminology
      Game Genres
      Flash Limitations
      Points to Remember
   
      Chapter 2.  The Plan: From Idea to Design
      The Design Process
      Points to Remember
   
   
    Part 2.  Examining the Nuts and Bolts
      Chapter 3.  Trigonometry 101
      Why Learn Trigonometry?
      The Flash Coordinate System
      Anatomy of a Triangle
      The Pythagorean Theorem
      The Heart of Trig
      Vectors
      Points to Remember
   
      Chapter 4.  Basic Physics
      Introduction to Physics
      Speed, Velocity, and Acceleration
      Newton's Three Laws of Motion
      Gravity
      Friction
      Points to Remember
   
      Chapter 5.  Collision Detection
      What Is a Collision?
      Detection Using hitTest()
      Detection Using Math
      Collision Detection with Advanced Shapes
      Points to Remember
   
      Chapter 6.  Collision Reactions
      Bouncing Off the Walls
      Conservation of Momentum and Energy
      Applying the Conservation Laws
      Points to Remember
   
      Chapter 7.  Tile-Based Worlds
      Introduction to Tiles
      Top-Down Tile Creation and Management
      Adding a Character to the World
      Externalizing the World Data
      Points to Remember
   
      Chapter 8.  The Isometric Worldview
      Introduction to Isometrics
      A Technical Look at Isometrics
      Z-sorting
      Deconstruction of a Simple World
      Points to Remember
   
      Chapter 9.  Artificial Intelligence
      Types of AI
      Homegrown AI
      The Perfect Maze
      Pathfinding Algorithms
      Points to Remember
   
      Chapter 10.  Using a High Score List
      Administration of the High Score Lists
      The List in Action
      Points to Remember
   
      Chapter 11.  Graphics in Games
      Taking a Graphic Approach
      Stages of Graphic Development
      Trouble-Free Techniques
      Points to Remember
   
      Chapter 12.  The Sound of Games
      Why Sound Is Important
      Managing Sound Effects
      Creating Sound Effects
      Creating Music Loops
      Points to Remember
   
      Chapter 13.  Dissecting a Chat
      Introduction to the Chat
      Hands-On Tour of the Chat
      Points to Remember
   
   
    Part 3.  The Games
      Chapter 14.  Word Search
      Game Overview
      Game Logic
      Points to Remember
   
      Chapter 15.  Ice World: A Platform Game
      Game Overview
      The XML and the Level Editor
      Game Structure and Resource Files
      Game Code
      Possible Game Enhancements
      Points to Remember
   
      Chapter 16.  Pinball
      Game Overview
      Game Code
      Possible Game Enhancements
      Points to Remember
   
      Chapter 17.  Tic-Tac-Toe: Your First Multiplayer Game
      Game Overview
      The Multiplayer Aspect
      Game Code
      Points to Remember
   
      Chapter 18.  9-Ball
      Game Overview
      Multiplayer Aspects of the Game
      Game Code
      Possible Game Enhancements
      Points to Remember
   
      Chapter 19.  Don't Fall!
      Game Overview
      Multiplayer Actions
      Game Actions
      Possible Game Enhancements
      Points to Remember
   
   
    Appendixes
      Appendix A.  Protecting Your Games
      Theft and Antitheft
      So You Found Your Game on Another Web Site?
   
      Appendix B.  Multiuser Servers
      What Is a Socket Server?
      Introducing ElectroServer
   
      Appendix C.  The ElectroServerAS Object
      Click-and-Drag Actions
      Methods and Properties of ElectroServerAS
   
      Appendix D.  XML Basics in Flash
      Learning XML Basics
      Using the XML Object
      Introducing Socket Servers
      Using the XML Socket Object
   
      Appendix E.  Developer Resources
      General Game Resources
      Flash Resource Sites
      AI
      Isometric
      Math
      Physics
      Audio
   
      Appendix F.  Other Games
      3D_race.fla
      asteroids
      cards.fla
      foxandgeese.fla
      fruit_smash.fla
      invaders
      iso_maze.fla
      jigsaw.fla
      matching.fla
      pacman
      projectile_motion.fla
      raiseTheBlocks.fla
      robust_tracing
      shared_object_highscore_list
      ship.fla
      shuffle_deck.fla
      tic_tac_toe_ai.fla
      tile_boat
   
   


Macromedia Flash MX Game Design Demystified(c) The Official Guide to Creating Games with Flash
Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash -- First 1st Printing -- CD Included
ISBN: B003HP4RW2
EAN: N/A
Year: 2005
Pages: 163
Authors: Jobe Makar

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