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Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash -- First 1st Printing -- CD Included
Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash -- First 1st Printing -- CD Included
ISBN: B003HP4RW2
EAN: N/A
Year: 2005
Pages: 163
Authors:
Jobe Makar
BUY ON AMAZON
Main Page
Table of content
Copyright
Acknowledgments
About the Contributors
Derek Baird
Eric Dolecki
Robert Firebaugh
Michael Grundvig
Introduction
Why Flash?
How to use this book
Part 1: Getting Started with Flash Game Design
Chapter 1. First Steps
Inspirational Kick-Start
Terminology
Game Genres
Flash Limitations
Points to Remember
Chapter 2. The Plan: From Idea to Design
The Design Process
Points to Remember
Part 2: Examining the Nuts and Bolts
Chapter 3. Trigonometry 101
Why Learn Trigonometry?
The Flash Coordinate System
Anatomy of a Triangle
The Pythagorean Theorem
The Heart of Trig
Vectors
Points to Remember
Chapter 4. Basic Physics
Introduction to Physics
Speed, Velocity, and Acceleration
Newton s Three Laws of Motion
Gravity
Friction
Points to Remember
Chapter 5. Collision Detection
What Is a Collision?
Detection Using hitTest()
Detection Using Math
Collision Detection with Advanced Shapes
Points to Remember
Chapter 6. Collision Reactions
Bouncing Off the Walls
Conservation of Momentum and Energy
Applying the Conservation Laws
Points to Remember
Chapter 7. Tile-Based Worlds
Introduction to Tiles
Top-Down Tile Creation and Management
Adding a Character to the World
Externalizing the World Data
Points to Remember
Chapter 8. The Isometric Worldview
Introduction to Isometrics
A Technical Look at Isometrics
Z-sorting
Deconstruction of a Simple World
Points to Remember
Chapter 9. Artificial Intelligence
Types of AI
Homegrown AI
The Perfect Maze
Pathfinding Algorithms
Points to Remember
Chapter 10. Using a High Score List
Administration of the High Score Lists
The List in Action
Points to Remember
Chapter 11. Graphics in Games
Taking a Graphic Approach
Stages of Graphic Development
Trouble-Free Techniques
Points to Remember
Chapter 12. The Sound of Games
Why Sound Is Important
Managing Sound Effects
Creating Sound Effects
Creating Music Loops
Points to Remember
Chapter 13. Dissecting a Chat
Introduction to the Chat
Hands-On Tour of the Chat
Points to Remember
Part 3: The Games
Chapter 14. Word Search
Game Overview
Game Logic
Points to Remember
Chapter 15. Ice World: A Platform Game
Game Overview
The XML and the Level Editor
Game Structure and Resource Files
Game Code
Possible Game Enhancements
Points to Remember
Chapter 16. Pinball
Game Overview
Game Code
Possible Game Enhancements
Points to Remember
Chapter 17. Tic-Tac-Toe: Your First Multiplayer Game
Game Overview
The Multiplayer Aspect
Game Code
Points to Remember
Chapter 18. 9-Ball
Game Overview
Multiplayer Aspects of the Game
Game Code
Possible Game Enhancements
Points to Remember
Chapter 19. Don t Fall
Game Overview
Multiplayer Actions
Game Actions
Possible Game Enhancements
Points to Remember
Appendixes
Appendix A. Protecting Your Games
Theft and Antitheft
So You Found Your Game on Another Web Site?
Appendix B. Multiuser Servers
What Is a Socket Server?
Introducing ElectroServer
Appendix C. The ElectroServerAS Object
Click-and-Drag Actions
Methods and Properties of ElectroServerAS
Appendix D. XML Basics in Flash
Learning XML Basics
Using the XML Object
Introducing Socket Servers
Using the XML Socket Object
Appendix E. Developer Resources
General Game Resources
Flash Resource Sites
AI
Isometric
Math
Physics
Audio
Appendix F. Other Games
3D_race.fla
asteroids
cards.fla
foxandgeese.fla
fruit_smash.fla
invaders
iso_maze.fla
jigsaw.fla
matching.fla
pacman
projectile_motion.fla
raiseTheBlocks.fla
robust_tracing
shared_object_highscore_list
ship.fla
shuffle_deck.fla
tic_tac_toe_ai.fla
tile_boat
Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash -- First 1st Printing -- CD Included
ISBN: B003HP4RW2
EAN: N/A
Year: 2005
Pages: 163
Authors:
Jobe Makar
BUY ON AMAZON
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Planning for Risk Management
Quantifying and Analyzing Activity Risks
Managing Activity Risks
Closing Projects
Conclusion
Cisco IOS Cookbook (Cookbooks (OReilly))
Saving Router Configuration to Server
Controlling Congestion with WRED
Setting the Time
Tagging DLSw Packets for QoS
Logging TCP Sessions
802.11 Wireless Networks: The Definitive Guide, Second Edition
Robust Security Network (RSN) Operations
Characteristics of the FH PHY
Direct Sequence Transmission
Common Features
WWiSE
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
Packet-Switched Networks
The Organization of the Internet
IP QoS
The Evolution to IP Services
Broadband PLT
Comparing, Designing, and Deploying VPNs
What Is a Virtual Private Network?
Configuring and Verifying L2TPv3 Pseudowires
Advantages and Disadvantages of MPLS Layer 3 VPNs
Review Questions
The Carriers Carrier Architecture
Python Programming for the Absolute Beginner, 3rd Edition
Reading POP Email
Shelve Files
A C Extension Module String Stack
Add Python. Mix Well. Repeat.
That s the End of the Book, Now Here s the Meaning of Life
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