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Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Chapter One. Basics of Character Design
Chapter One. Basics of Character Design
Approaching Design as an Artist
Design Styles
Designing a Character
Finalizing Your Design
Chapter Two. Modeling Characters
Chapter Two. Modeling Characters
Surface Types
Creating Characters
Conclusion
Chapter Three. Rigging Characters
Chapter Three. Rigging Characters
Hierarchies and Character Animation
Facial Rigging
Mesh Deformation
Refining Rigs
Conclusion
Chapter Four. Basics of Animation
Chapter Four. Basics of Animation
Understanding Motion
Animation Interfaces
The Language of Movement
Secondary Action
Conclusion
Chapter Five. Creating Strong Poses
Chapter Five. Creating Strong Poses
Posing the Body Naturally
Creating Appealing Poses
Animating with Poses
Conclusion
Chapter Six. Walking and Locomotion
Chapter Six. Walking and Locomotion
The Mechanics of Walking
Animating Walks
Beyond Walking
Adding Personality to a Walk
Transitions
Conclusion
Chapter Seven. Facial and Dialogue Animation
Chapter Seven. Facial and Dialogue Animation
Animating the Face
Animating Dialogue
Conclusion
Chapter Eight. Animal Motion
Chapter Eight. Animal Motion
Four-Legged Mammals
Reptiles
Insects and Spiders
Conclusion
Chapter Nine. Acting
Chapter Nine. Acting
Acting Vs. Animating
Acting and Story
Acting Technique
Acting and the Body
Other Techniques
Conclusion
Chapter Ten. Directing and Filmmaking
Chapter Ten. Directing and Filmmaking
Characters and Story
Developing a Story
Conclusion
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
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Cultural Spectacles
Cognitive Processes
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