Outlook

Reusing customized capabilities has developed the reactive deathmatch behaviors. This particular system was achieved using common design patterns. These issues are discussed in the next part, which covers reasons to replace components with techniques based on planning and the need for a world model.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net