Emotions

Sensations can be considered low level because they are instantaneous patterns. Higher-level trends arise from cognitive activity, too. These are called emotions.

An emotion is a lasting characteristic of a person's state.

Emotions change relatively slowly over time (compared to sensations, which are instantaneous). For example, fear and anger are lasting emotions, so are joy and sorrow. The changes in emotions are generally triggered by the animat's sensations. An emotion could also correspond directly to a single sensation (for instance, surprise).

Each primary emotion may have variable intensity (for instance, fear, as shown in Table 37.3). We term each of the different values secondary emotions (for instance, terror and apprehension). Primary emotions may also be defined such that two of them may not be present at the same time; we call these complementary emotions.

Table 37.3. Examples of Primary Emotions Found in Humans

Pride

Shame

Fear

Anger

Joy

Sorrow

Amusement

Weariness

Moods

A mood is the complete set of emotions that constitutes someone's mental state at a particular time.

A mood will generally be represented as a set of primary emotions, each with many possible states: the secondary emotions. For example, a good mood might be a blend of acceptance (primary), satisfaction (secondary to joy), and awe (secondary to surprise). Such combinations of primary emotions produce complex emotions (for instance, love and optimism).

Feelings

A feeling is a persistent association of an emotion with a class of object.

Feelings are a more powerful concept; unlike emotions, they can be expressed about the past or future, and unlike sensations they do not rely directly on current state. Instead, feelings can be associated with arbitrary objects, in the past or future.

Feelings are also very broad in that they can be applied to any concept (for instance, attributes or categories of objects). Examples of feelings are disgust with varieties of food, hate for different types of car, or a phobia of moving obstacles (see Table 37.4).

Table 37.4. Some Feelings That Can Be Found in People

Pity

Cruelty

Love

Hatred



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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