Case Study

Look at the kind of weapons that are expected to be used at various ranges:

  • At long distance, precise weapons are preferred because they increase the likelihood of hitting the target (for instance, a railgun).

  • At medium range, projectiles with high splash damage should be used to increase indirect damage (for instance, a rocket launcher).

  • At close distance scrappy fights, weapons with a high spread of fast projectiles may be used (for instance, a chaingun or hyperblaster).

The flow of control during the fight is also likely to affect the weapon selection. Notably, powerful weapons could be used when the NPC is desperate, and a more precise weapon when the player is in control.

Weapon changes should to be limited to just five seconds during combat (approximately), but with fewer restrictions when wandering around.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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