Part III. Conclusion

This part had everything to keep a modern AI game developer happy: rockets, neural networks, and many different prototypes. We also discussed a very important aspect of the application phase: how to understand the problem and manipulate it so that we can solve it easily.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net