Key Topics
Taking a gun out of a wooden box, turning one's back to the opponent, walking 20 paces before turning and opening fire can be seen as a formalization of the shooting process. However, this is not quite what's in store for this chapter, which focuses on a mathematical definition of shooting upon which to build the AI. Then, the animats could handle duels if so desired! The preceding chapter investigated some of the principles behind combat notably prediction, aiming, and firing. The main concern is not directly to satisfy the requirements given, but to make a solution possible by extending the framework. A flexible interface is ideal, supporting a wide variety of possible solutions. This chapter covers the following topics:
At the end of this chapter, we'll have an understanding of what information the shooting behavior has to deal with. A code skeleton will also be ready for our first prototype. |