Add a little bit of range to your jump by using the late jump technique. When you perform a late jump, you are actually jumping after you leave a ledge. This practice essentially reduces the distance to your target. The difference is not substantial but it is enough to enable some jumps that would otherwise be impossible. To perform a late jump, you will need to get a feeling for the sink. The sink is a short space that you enter after you run off a ledge (see Figure 1-8) essentially you will sink onto an invisible decline. It is not possible to stand on the sink but it is possible to jump while on the sink. This means that it's actually possible to jump while you are in midair and you can use the sink to extend your takeoff point. Jumping off the sink requires excellent timing, but when it comes to Halo jumping, every little bit counts. A simple example of the late jump is shown on the Lockout map in Figure 1-9, demonstrating that it's possible to jump from the ledge outside the gravity lift onto the lift platform. From a standing start, this jump would be impossible because you would hit the top of the doorway. The late jump solves this problem by allowing you to jump while you are on the sink. This is actually after you have left the ledge (see Figures 1-9 and 1-10). Figure 1-8. Diagram showing the sink; the jump is from right to leftFigure 1-9. Jumping out of mid-airFigure 1-10. Another view of the late jump |