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Programming Flash Communication Server - page 1
Buy on amazon.com >>
Lesser B.
,
Guilizoni G.
,
Reinhardt R.
<< Previous book
Next page >>
1
2
3
Flash Communication Server
Flash Communication Server
Table of Contents
Copyright
About the Authors
Brian Lesser
Giacomo
Joey Lott
Robert Reinhardt
Justin Watkins
Foreword
Preface
What Does FlashCom Offer?
What s in This Book?
How to Use This Book
Audience
ActionScript 1.0 Versus ActionScript 2.0
Server-Side ActionScript
The flash-communications.net Site
Director, Breeze, and Other Options
Flash Video Options
Licensing and Hosting Options
Conventions Used in This Book
Voice
Using Code Examples
Safari Enabled
Comments and Questions
Acknowledgments
Part I: FlashCom Foundation
Chapter 1. Introducing the Flash Communication Server
Section 1.1. Clients and Servers
Section 1.2. Creating an Application
Section 1.3. Real-Time Messaging Protocol
Section 1.4. The Communication Classes
Section 1.5. Communicating with Application Servers, Databases, and Directory Servers
Section 1.6. Firewalls and Security
Section 1.7. Getting Started
Section 1.8. Hello Video
Section 1.9. Conclusion
Chapter 2. Communication Components
Section 2.1. Overview of Communication Components
Section 2.2. Summary of Communication Components
Section 2.3. Creating an Application that Monitorsa Connection
Section 2.4. Building a Simple Chat Room
Section 2.5. Adding Audio and Video to the Chat Room
Section 2.6. Forgoing the SimpleConnect Component
Section 2.7. Conclusion
Chapter 3. Managing Connections
Section 3.1. Making a Connection
Section 3.2. Managing a Connection
Section 3.3. Reusing a NetConnection Object
Section 3.4. Multiple Simultaneous NetConnection Objects
Section 3.5. Testing and Debugging Network Connections
Section 3.6. Subclassing the NetConnection Class
Section 3.7. Communication Components Without SimpleConnect
Section 3.8. Conclusion
Chapter 4. Applications, Instances, and Server-Side ActionScript
Section 4.1. Scripting Application Instances
Section 4.2. Differences Between Flash ActionScript and Server-Side ActionScript
Section 4.3. The Life of an Application Instance
Section 4.4. Running a Simple Hello World Test Script
Section 4.5. A More Realistic Example
Section 4.6. Instance-to-Instance Communications
Section 4.7. Script Filenames and Locations in Detail
Section 4.8. Testing and Debugging Server-SideScript Files
Section 4.9. Designing Communication Applications
Section 4.10. Conclusion
Part II: Audio, Video, and Data Streams
Chapter 5. Managing Streams
Section 5.1. A Simple PublisherSubscriber Example
Section 5.2. Stream Names
Section 5.3. Publishing Streams in Detail
Section 5.4. Playing Streams in Detail
Section 5.5. The Stream Class
Section 5.6. Publishing and Playing ActionScript Data
Section 5.7. Creating Synchronized Presentations
Section 5.8. The NetStream and Stream Information Objects
Section 5.9. Stream Enhancements and Limitations
Section 5.10. Conclusion
Chapter 6. Microphone and Camera
1
2
3
Buy on amazon.com >>
Lesser B.
,
Guilizoni G.
,
Reinhardt R.
<< Previous book
Next page >>