References


[Blenkinsop02] Blenkinsop, P., "Hate Games Spread on Web, Group Says," Reuters, July 8, 2002.

[Carter02] Carter, B., "Character Interaction Outside the Game World," Game Design Perspectives, Charles River Media, 2002.

[Charne02] Charne, J., "Toward an Alternative to the Advances, Recoupment, and Royalty Model for Developers," available online at www.igda.org/Endeavors/Articles/jcharne_royalties.htm, August 2002.

[DiCarlo02] DiCarlo, L., "Good Times Continue for Gamers," Forbes.com, June 14, 2002.

[Gamasutra02] Gamasutra news report, July 2, 2002.

[Gamasutra02.2] Gamasutra news report, July 9, 2002.

[Gardner02] Gardner, D., "Why videogames are proving to be hard work for developers," Sunday Herald, available online at www.sundayherald.com/28515, October 2002.

[IDSA02] Interactive Digital Software Association anti-piracy program; outline available online at www.idsa.com/piracy.html.

[Levine02] Levine, D., "Muhammad et Malvo aimaient jouer aux checs," La Presse, October 26, 2002.

[Reuters02] Reuters, "Video Games Sales to Top $31 Billion in 2002—Study," June 24, 2002.

[Takahashi02] Takahashi, D., "The games industry still has much to prove," Red Herring, May 29, 2002.




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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