Chapter 1.3: How Developers Get Paid: The Retail Market for Games


Overview

Fran ois Dominic Laram e

<francoislaramee@videotron.ca>

While online distribution and subscriptions have become viable revenue models for specific segments of the game development community, the industry as a whole remains bound to the retail market, and will stay bound to it for the foreseeable future. However, the way the retail market for games is organized doesn't make it easy for developers and publishers to make money—at least not in a reliable and predictable fashion.

This article explains the inner mechanics of the retail game market, how publishers cope with its limitations, and how its dynamics impact the financial well-being of developers.




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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