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Chapter 1.3: How Developers Get Paid: The Retail Market for Games
Case Study 1.3.1: Self-Publishing
Case Study 1.3.2: Royalties versus Guarantees
Chapter 1.4: A Publishing Project: From Concept to Launch and Beyond
Case Study 1.4.1: Estimating a Project's Profitability
Case Study 1.4.2: How a Publisher Selects a Team for Contract Development
Case Study 1.4.3: Self-Publishing (Continued)
Case Study 1.4.4: A Publisher Profile
Chapter 2.1: Development Misery and How to Avoid It
Case Study 2.1.1: A Brief History of MS-DOS
Chapter 2.2: Writing a Business Plan for a Game Development Startup
Case Study 2.2.1: Modulating the Business Plan
Case Study 2.2.2: Creative Risk Management
Case Study 2.2.3: Minimizing the Cost of Money
Chapter 2.6: Wireless Business Models
Case Study 2.6.1: Pinpoint Networks Inc.
Case Study 2.6.2: Pixo
Case Study 2.6.3: WirelessDeveloper
Chapter 2.8: Creating a Successful Freelance Game Development Business
Case Study 2.8.1: Financial Planning
Case Study 2.8.2: Mark Barrett, Prairie Arts
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
Case Study 3.1.1: Game Reviewer Perks and Playola
Case Study 3.1.2: A Sample Press Release
Chapter 3.2: Securing a Development Contract: The Art of Pitching
Case Study 3.2.1: Team 17
Case Study 3.2.2: Acclaim
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
Case Study 3.5.1: Evaluating Intellectual Property
Case Study 3.5.2: What to Include in a Package to a Worldwide Publisher
Case Study 3.6.3: What to Include in a Package to a Country-by Country Publisher
Chapter 4.3: Customer Support in Massively Multiplayer Online Games
Case Study 4.3.1: Planning Customer Service
Case Study 4.3.2: Customer Service Policies
Case Study 4.3.3: Volunteers, Games, and the Law
Case Study 4.3.4: Comparison of Games and Support Models
Case Study 4.3.5: Staffing a Volunteer Program
Case Study 4.3.6: Rewarding Customer Service Staff
Chapter 4.4: Offshore Game Development Outsourcing
Case Study 4.4.1: The Provider's Side
Case Study 4.4.2: The Client's Side
Chapter 4.6: Leadership: The Making of Effective and Happy Teams
Case Study 4.6.1: Real-life Team Leader Tales of and Tips for Success
Chapter 4.7: Quality Assurance: Bug Tracking and Test Cases
Case Study 4.7.1: How to Report Bugs
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Connecting to an ODBC Data Source
Selecting the Top n Rows in a DataTable
Executing Queries That Use COMPUTE BY
Using ADO.NET and SQL Server DBMS Transactions Together
Saving and Loading a DataSet from XML
Strategies for Information Technology Governance
Integration Strategies and Tactics for Information Technology Governance
Assessing Business-IT Alignment Maturity
Linking the IT Balanced Scorecard to the Business Objectives at a Major Canadian Financial Group
Measuring and Managing E-Business Initiatives Through the Balanced Scorecard
Technical Issues Related to IT Governance Tactics: Product Metrics, Measurements and Process Control
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Team change
Leading change
Cultural change
IT-based process change
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 1. Put a Map on It: Mapping Arbitrary Locations with Online Services
Hack 15. Zoom Right In on Your Neighborhood
Hack 36. Shorten Online Map URLs
Hack 47. Get Maps on Your Mobile Phone
Hack 97. Set Up an OpenGuide for Your Hometown
Microsoft WSH and VBScript Programming for the Absolute Beginner
Overview of the Windows Script Host
Processing Collections of Data
Using Procedures to Organize Scripts
Combining Different Scripting Languages
Appendix A WSH Administrative Scripting
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
3-D Layers from Photoshop Layers
Exaggeration Equals Characterization
Motion Matte Painting in Photoshop
Making Movies from Stills
Atmosphere, Film, and Noise Effects
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