List of Case Studies


Chapter 1.3: How Developers Get Paid: The Retail Market for Games

Case Study 1.3.1: Self-Publishing
Case Study 1.3.2: Royalties versus Guarantees

Chapter 1.4: A Publishing Project: From Concept to Launch and Beyond

Case Study 1.4.1: Estimating a Project's Profitability
Case Study 1.4.2: How a Publisher Selects a Team for Contract Development
Case Study 1.4.3: Self-Publishing (Continued)
Case Study 1.4.4: A Publisher Profile

Chapter 2.1: Development Misery and How to Avoid It

Case Study 2.1.1: A Brief History of MS-DOS

Chapter 2.2: Writing a Business Plan for a Game Development Startup

Case Study 2.2.1: Modulating the Business Plan
Case Study 2.2.2: Creative Risk Management
Case Study 2.2.3: Minimizing the Cost of Money

Chapter 2.6: Wireless Business Models

Case Study 2.6.1: Pinpoint Networks Inc.
Case Study 2.6.2: Pixo
Case Study 2.6.3: WirelessDeveloper

Chapter 2.8: Creating a Successful Freelance Game Development Business

Case Study 2.8.1: Financial Planning
Case Study 2.8.2: Mark Barrett, Prairie Arts

Chapter 3.1: Public Relations: Making the Most of the Gaming Press

Case Study 3.1.1: Game Reviewer Perks and Playola
Case Study 3.1.2: A Sample Press Release

Chapter 3.2: Securing a Development Contract: The Art of Pitching

Case Study 3.2.1: Team 17
Case Study 3.2.2: Acclaim

Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals

Case Study 3.5.1: Evaluating Intellectual Property
Case Study 3.5.2: What to Include in a Package to a Worldwide Publisher
Case Study 3.6.3: What to Include in a Package to a Country-by Country Publisher

Chapter 4.3: Customer Support in Massively Multiplayer Online Games

Case Study 4.3.1: Planning Customer Service
Case Study 4.3.2: Customer Service Policies
Case Study 4.3.3: Volunteers, Games, and the Law
Case Study 4.3.4: Comparison of Games and Support Models
Case Study 4.3.5: Staffing a Volunteer Program
Case Study 4.3.6: Rewarding Customer Service Staff

Chapter 4.4: Offshore Game Development Outsourcing

Case Study 4.4.1: The Provider's Side
Case Study 4.4.2: The Client's Side

Chapter 4.6: Leadership: The Making of Effective and Happy Teams

Case Study 4.6.1: Real-life Team Leader Tales of and Tips for Success

Chapter 4.7: Quality Assurance: Bug Tracking and Test Cases

Case Study 4.7.1: How to Report Bugs




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net