9: Platform Doesn t Matter


#9: Platform Doesn't Matter

Another facet of the "not all publishers are the same" misconception is the sister misconception that the platform you develop your game on doesn't matter. This is incorrect—don't develop your game for the easiest platform (the PC) thinking that you'll get a publishing deal and port it later. A much better approach is to choose the prominent platform for your particular genre (e.g., PC for real-time strategy, PS2 for sports), develop for that platform, and be ready to port to the other platforms if you and your publisher decide that it would be worth your time.

Sometimes this is easier said than done; some console manufacturers require large amounts of cash, an approval process, or even a signed deal with a prominent publisher before they'll give you access to the development kits. Try very hard to get a development kit, but don't give up if you can't. Just make sure the publisher knows that the demo they're seeing isn't running on the proper hardware, and that they know why.




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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