Table of Contents |
| Secrets of the Game Business |
| Preface |
| Section 1 - Publishers and Developers |
| Chapter 1.0 | - | Introduction |
| Chapter 1.1 | - | The Top Ten Misconceptions New Game Developers Have About Publishers |
| Chapter 1.2 | - | The Role of Each Entity in Game Publishing |
| Chapter 1.3 | - | How Developers Get Paid: The Retail Market for Games |
| Chapter 1.4 | - | A Publishing Project: From Concept to Launch and Beyond |
| Chapter 1.5 | - | The Producer, Friend or Foe? |
| Chapter 1.6 | - | The European Challenge in Videogame Software: The "French Touch" and the "Britsoft Paradox" |
| Section 2 - Game Development Startups |
| Chapter 2.0 | - | Introduction |
| Chapter 2.1 | - | Development Misery and How to Avoid It |
| Chapter 2.2 | - | Writing a Business Plan for a Game Development Startup |
| Chapter 2.3 | - | Strategies for Staffing a Startup |
| Chapter 2.4 | - | Financing from the Buyer's Side: Evaluating and Acquiring a Game Company |
| Chapter 2.5 | - | Financing Projects and Startups |
| Chapter 2.6 | - | Wireless Business Models |
| Chapter 2.7 | - | Online Business Models: Using the Net for Profit |
| Chapter 2.8 | - | Creating a Successful Freelance Game Development Business |
| Section 3 - Taking a Game to Market |
| Chapter 3.0 | - | Introduction |
| Chapter 3.1 | - | Public Relations: Making the Most of the Gaming Press |
| Chapter 3.2 | - | Securing a Development Contract: The Art of Pitching |
| Chapter 3.3 | - | The Whys and Wherefores of Game Agents |
| Chapter 3.4 | - | Effective Development Contracts |
| Chapter 3.5 | - | Pros and Cons of Worldwide and Country-by-Country Deals |
| Chapter 3.6 | - | Techniques to Increase Upsell for Online Games |
| Section 4 - Managing Game Development |
| Chapter 4.0 | - | Introduction |
| Chapter 4.1 | - | The Stages of Game Development |
| Chapter 4.2 | - | Managing the Development Process |
| Chapter 4.3 | - | Customer Support in Massively Multiplayer Online Games |
| Chapter 4.4 | - | Offshore Game Development Outsourcing |
| Chapter 4.5 | - | Localizations |
| Chapter 4.6 | - | Leadership: The Making of Effective and Happy Teams |
| Chapter 4.7 | - | Quality Assurance: Bug Tracking and Test Cases |
| Index |
| List of Figures |
| List of Tables |
| List of Case Studies |
| List of Sidebars |