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Section 3: Taking a Game to Market
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Chapter List
Chapter 3.0: Introduction
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
Chapter 3.2: Securing a Development Contract: The Art of Pitching
Chapter 3.3: The Whys and Wherefores of Game Agents
Chapter 3.4: Effective Development Contracts
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
Chapter 3.6: Techniques to Increase Upsell for Online Games
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Overview of Java UI Toolkits and SWT/JFace
Menus, Toolbars, Cool, Bars, and Actions
JFace Wizards
Creating a Text Editor with JFace Text
Sample Application
SQL Hacks
Hack 22. Generate Quarterly Reports
Hack 67. Lock Implicitly Within Transactions
Hack 76. Compress to Avoid LOBs
Hack 78. Break It Down by Range
Hack 93. Auto-Create Database Users
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Wide Area Network (WAN) Technologies
Internet Protocol Version 6 (IPv6)
Transmission Control Protocol (TCP) Data Flow
Transmission Control Protocol (TCP) Retransmission and Time-Out
Windows Internet Name Service (WINS)
Data Structures and Algorithms in Java
Summary
Summary
Avoiding Recursion
Sets
C.4. Sums of Halves and Doubles
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
A Need for Implementing Competency-Based HR Management
Competency-Based Employee Training
Appendix A Frequently Asked Questions About Competency-Based HR Management
Appendix D Employee Development and Succession Management
Java Concurrency in Practice
Visibility
Immutability
Safe Publication
Designing a Thread-safe Class
Performance and Scalability
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