Chapter 2.8: Creating a Successful Freelance Game Development Business


Overview

Fran ois Dominic Laram e

<francoislaramee@videotron.ca>

Long hours, interminable projects, bad bosses, and layoffs are but a handful of the reasons why some game developers forego the relative security of regular paychecks and create their own freelance businesses. The rewards of self-employment are such that most of them never go back to regular jobs, except under extreme financial duress. However, going into business is a risky proposition, and one not suited to everyone.

This article summarizes the techniques developed by the author, over a period of five years, to minimize the risks associated with a freelance business. Valuable insight gathered from the Freelancer's Roundtable at the GDC in 2001 [Laram e01] and 2002 [Laram e02] is also presented.




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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