Chapter 1.1: The Top Ten Misconceptions New Game Developers Have About Publishers


Overview

Mason McCuskey

<mason@spin-studios.com>

For most game developers, the most difficult problem isn't 3D math or complicated AI systems. In fact, it isn't even how to make a game, but rather how to get that game out to the gamers. To many aspiring game developers, the definition of success is getting one of their games on the shelf at a major retailer—it brings profit, as well as the prestige of being able to walk in to a retailer anywhere in the country and show your creation to the masses.

Unfortunately, the path toward that goal is shrouded in mystery. Publishers seem to be magical beasts, capable of granting wishes or destroying fortunes, often for no better reason than their own whims or desires. Some games they publish, other games they don't, and most developers don't know why one game, seemingly inferior to another, gets a spot on the shelf at the local videogame store.

This article attempts to shed some light on that, by enumerating the top 10 misconceptions of new game development teams regarding publishers. We'll spare you the suspense and start with the most prominent misconception, then progress downward to number 10, showing you at each stage what the misconception is and why it's detrimental, as well as some things you can do to increase the chances of landing a publishing deal.




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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