Working with Trees
I think that I shall never see
A poem as lovely as a tree….
[Alfred] Joyce Kilmer, "Trees"
A
tree
in computer science is a relatively intuitive concept (except that it is usually drawn with the "root" at the top and the "
leaves
" at the bottom). This is because we are familiar with so many kinds of hierarchical data in everyday lifefrom the family tree, to the corporate org chart, to the directory structures on our hard
drives
.
The terminology of trees is rich but easy to understand. Any item in a tree is a
node;
the first or topmost node is the
root.
A node may have
descendants
that are below it, and the immediate descendants are called
children.
Conversely, a node may also have a
parent
(only one) and
ancestors
.
A node with no child nodes is called a
leaf.
A
subtree
consists of a node and all its descendants. To travel through a tree (for example, to print it out) is called
traversing the tree.
We will look mostly at binary trees, although in practice a node can have any number of children. You will see how to create a tree, populate it, and traverse it. Also, we will look at a few real-life
tasks
that use trees.
We should mention here that in many languages, such as C and Pascal, trees are implemented using true address pointers. However, in Ruby (as in Java, for instance), we don't use pointers; object references work just as well or even better.
Implementing a Binary Tree
There is more than one way to implement a binary tree in Ruby. For example, we could use an array to store the values. Here, we use a more traditional approach, coding much as we would in C, except that pointers are
replaced
with object references.
What is required in order to describe a binary tree? Well, each node needs an attribute of some kind for storing a piece of data. Each node also needs a pair of attributes for referring to the left and right subtrees under that node.
We also need a way to insert into the tree and a way of getting information out of the tree. A pair of
methods
will serve these purposes.
The first tree we'll look at will implement these methods in a slightly unorthodox way. We will expand on the
Tree
class in later examples.
A tree is, in a sense, defined by its insertion algorithm and by how it is traversed. In this first example, shown in Listing 3.16, we define an
insert
method that
inserts
in a
breadth-first
fashion (that is, top to bottom and left to right). This
guarantees
that the tree grows in depth relatively slowly and is always balanced. Corresponding to the
insert
method, the
traverse
iterator will iterate over the tree in the same breadth-first order.
Listing 3.16 Breadth-First Insertion and Traversal in a Tree
class Tree
attr_accessor :left
attr_accessor :right
attr_accessor :data
def initialize(x=nil)
@left = nil
@right = nil
@data = x
end
def insert(x)
list = []
if @data == nil
@data = x
elsif @left == nil
@left = Tree.new(x)
elsif @right == nil
@right = Tree.new(x)
else
list << @left
list << @right
loop do
node = list.shift
if node.left == nil
node.insert(x)
break
else
list << node.left
end
if node.right == nil
node.insert(x)
break
else
list << node.right
end
end
end
end
def traverse()
list = []
yield @data
list << @left if @left != nil
list << @right if @right != nil
loop do
break if list.empty?
node = list.shift
yield node.data
list << node.left if node.left != nil
list << node.right if node.right != nil
end
end
end
items = [1, 2, 3, 4, 5, 6, 7]
tree = Tree.new
items.each { x tree.insert(x)}
tree.traverse { x print "#{ x} "}
print "\n"
# Prints "1 2 3 4 5 6 7 "
This kind of tree, as defined by its insertion and traversal algorithms, is not
especially
interesting. However, it does serve as an introduction and something on which we can build.
Sorting Using a Binary Tree
For random data, using a binary tree is a good way to
sort
. (Although in the case of already-sorted data, it degenerates into a simple linked list.) The reason, of course, is that with each comparison, we are eliminating half the remaining alternatives as to where we should place a new node.
Although it might be
fairly
rare to sort using a binary tree nowadays, it can't hurt to know how. The code in Listing 3.17 builds on the previous example.
Listing 3.17 Sorting with a Binary Tree
class Tree
# Assumes definitions from
# previous example...
def insert(x)
if @data == nil
@data = x
elsif x <= @data
if @left == nil
@left = Tree.new x
else
@left.insert x
end
else
if @right == nil
@right = Tree.new x
else
@right.insert x
end
end
end
def inorder()
@left.inorder { y yield y} if @left != nil
yield @data
@right.inorder { y yield y} if @right != nil
end
def preorder()
yield @data
@left.preorder { y yield y} if @left != nil
@right.preorder { y yield y} if @right != nil
end
def postorder()
@left.postorder { y yield y} if @left != nil
@right.postorder { y yield y} if @right != nil
yield @data
end
end
items = [50, 20, 80, 10, 30, 70, 90, 5, 14,
28, 41, 66, 75, 88, 96]
tree = Tree.new
items.each { x tree.insert(x)}
tree.inorder { x print x, " "}
print "\n"
tree.preorder { x print x, " "}
print "\n"
tree.postorder { x print x, " "}
print "\n"
Using a Binary Tree As a Lookup Table
Suppose we have a tree already sorted. Traditionally, this has made for a good lookup table; for example, a balanced tree of a million items would take no more than 20 comparisons (the depth of the tree or log base 2 of the number of nodes) to find a specific node. For this to be useful, we assume that the data for each node is not just a single value but has a key value and other information associated with it.
In most if not all situations, a hash or even an external database table will be preferable. However, we present this code to you anyhow (see Listing 3.18).
Listing 3.18 Searching a Binary Tree
class Tree
# Assumes definitions
# from previous example...
def search(x)
if self.data == x
return self
else
ltree = left != nil ? left.search(x) : nil
return ltree if ltree != nil
rtree = right != nil ? right.search(x) : nil
return rtree if rtree != nil
end
nil
end
end
keys = [50, 20, 80, 10, 30, 70, 90, 5, 14,
28, 41, 66, 75, 88, 96]
tree = Tree.new
keys.each { x tree.insert(x)}
s1 = tree.search(75) # Returns a reference to the node
# containing 75...
s2 = tree.search(100) # Returns nil (not found)
Converting a Tree to a String or Array
The same old tricks that allow us to traverse a tree will allow us to convert it to a string or array if we wish, as shown in Listing 3.19. Here, we assume an
inorder
traversal, although any other kind could be used.
Listing 3.19 Converting a Tree to a String or Array
class Tree
# Assumes definitions from
# previous example...
def to_s
"[" +
if left then left.to_s + "," else "" end +
data.inspect +
if right then "," + right.to_s else "" end + "]"
end
def to_a
temp = []
temp += left.to_a if left
temp << data
temp += right.to_a if right
temp
end
end
items = %w[bongo grimace monoid jewel plover nexus synergy]
tree = Tree.new
items.each { x tree.insert x}
str = tree.to_s * ","
# str is now "bongo,grimace,jewel,monoid,nexus,plover,synergy"
arr = tree.to_a
# arr is now:
# ["bongo",["grimace",[["jewel"],"monoid",[["nexus"],"plover",
# ["synergy"]]]]]
Note that the resulting array is as deeply nested as the depth of the tree from which it came. You can, of course, use
flatten
to produce a non-nested array.
Storing an
Infix
Expression in a Tree
Here is another little contrived problem illustrating how a binary tree might be used (see Listing 3.20). We are given a prefix arithmetic expression and want to store it in standard infix form in a tree. (This is not completely
unrealistic
because the Ruby interpreter itself stores expressions in a tree structure, although it is a couple of orders of magnitude greater in complexity.)
We define a "standalone" method called
addnode
that will add a node to a tree in the proper place. The result will be a tree in which every leaf is an operand and every non-leaf node is an operator. We also define a new
Tree
method called
infix
, which will traverse the tree in order and act as an iterator. One twist is that it adds in parentheses as it goes, because prefix form is "parenthesis free" but infix form is not. The output would look more elegant if only necessary parentheses were added, but we added them indiscriminately to simplify the code.
Listing 3.20 Storing an Infix Expression in a Tree
class Tree
# Assumes definitions from
# previous example...
def infix()
if @left != nil
flag = %w[* / + -].include? @left.data
yield "(" if flag
@left.infix { y yield y}
yield ")" if flag
end
yield @data
if @right != nil
flag = %w[* / + -].include? @right.data
yield "(" if flag
@right.infix { y yield y} if @right != nil
yield ")" if flag
end
end
end
def addnode(nodes)
node = nodes.shift
tree = Tree.new node
if %w[* / + -].include? node
tree.left = addnode nodes
tree.right = addnode nodes
end
tree
end
prefix = %w[ * + 32 * 21 45 - 72 + 23 11 ]
tree = addnode prefix
str = ""
tree.infix { x str += x}
# str is now "(32+(21*45))*(72-(23+11))"
Additional Notes on Trees
We'll mention a few more notes on trees here. First of all, a tree is a special case of a graph (as you will see shortly); in fact, it is a
directed
acyclic
graph
(DAG). Therefore, you can learn more about trees by
researching
graph algorithms in general.
There is no reason that a tree should
necessarily
be binary; this is a
convenient
simplification that frequently makes sense. However, it is conceivable to define a
multiway
tree
in which each node is not limited to two children but may have an arbitrary number. In such a case, you would likely want to represent the child node pointers as an array of object references.
A
B-tree
is a specialized form of multiway tree. It is an improvement over a binary tree in that it is always balanced (that is, its depth is minimal), whereas a binary tree in a
degenerate
case can have a depth that is equal to the number of nodes it has. There is plenty of information on the Web and in
textbooks
if you need to learn about B-trees. Also, the principles we've applied to ordinary binary trees can be extended to B-trees as well.
A
red-black
tree
is a specialized form of binary tree in which each node has a
color
(red or black) associated with it. In addition, each node has a pointer back to its parent (meaning that it is arguably not a tree at all because it isn't truly acyclic). A red-black tree maintains its balance through
rotations
of its nodes; that is, if one part of the tree starts to get too deep, the nodes can be rearranged so that depth is minimized (and
in-order
traversal ordering is preserved). The extra information in each node aids in performing these rotations.
Another tree that maintains its balance in spite of additions and deletions is the
AVL tree.
This structure is named for its discoverers, the two Russian researchers Adel'son-Vel'skii and Landis. An AVL tree is a binary tree that uses slightly more sophisticated insertion and deletion algorithms to keep the tree balanced. It
performs
rotation of subtrees similar to that done for red-black trees.
All these and more are
potentially
useful tree structures. If you need more information, search the Web or
consult
any book on advanced algorithms.
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