Chapter 2: The Structure of Games

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Overview

Exercise 2.1: Think of a Game

start example

1. Think of a game, any game. Now write down a description of the game. Be detailed. Describe it as if to someone who has never played a game like it before.

2. Now, think of another game—a completely different type of game. The more different this game is from the first one, the better. Describe it.

3. Compare your descriptions. Which elements were different and which were similar? Dig deep and really think about the underlying mechanics of each game.

end example

There is no wrong answer to this exercise. The goal is simply to get you to begin thinking about the nature of games and to realize that games, no matter how dissimilar they may seem, do share some common elements. Those common elements are why we recognize certain experiences as games, and not others, and throughout this book they will form the basis for our study of games and game design.



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Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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