[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] racing games brainstorming emotional complexity 2nd Ragged Ending re-sequencing [See MNR] real-time cinematics realism 2nd 3rd reality artists reality-based games versus fantasy and Sci-Fi games 2nd reasons for putting emotion in games 2nd art brand loyalty buzz competition 2nd creative teams demographics maturity media profit rebirth recognizing symbols references shared references Group Bonding Techniques regret 2nd 3rd 4th Relationship History relationships between characters' Layer Cakes 2nd Chemistry characters can read each other's hidden feelings 2nd characters speak highly of each other in the absence of each other 2nd characters that think in the same way 2nd 3rd creating 2nd fighting 2nd Shared Bits 2nd 3rd complex relationships Cohesiveness Techniques 2nd underkill versus overkill 2nd reminder of stakes Cohesiveness Techniques 2nd renderer rendering engine repetitive gameplay avoiding 2nd reputation of character Cohesiveness Techniques responsibility characters for whom players are responsible NPC Rooting Interest Techniques 2nd 3rd 4th First-Person Deepening Techniques 2nd 3rd case studies 2nd 3rd giving face to groups 2nd Returning to the City case study First-Person Character Arcs 2nd revealing complex characters through their actions 2nd 3rd Character Diamonds 2nd 3rd real game case study 2nd 3rd 4th 5th 6th 7th 8th Traits Reveals 2nd revelations plots revenge World Induction Techniques rewards First-Person Character Arc Techniques 2nd 3rd 4th 5th increased abilities items vital to mission Motivation Techniques 2nd power-ups Role Induction Techniques 2nd Rich World Techniques action choices 2nd cultural art forms 2nd detail 2nd history 2nd possession choices role choices 2nd visual incongruence 2nd 3rd 4th rituals shared rituals Group Bonding Techniques Road Warrior, The robo-speak rocky growth Character Arcs Role Induction Techniques 2nd 3rd accomplishment badass characters beguiling identities 2nd Character Diamonds 2nd Cyberpunk Novelist case study emotional response of character 2nd leadership abilities 2nd license to break the rules 2nd problem generalization rewards 2nd Self Auto-Talk and Self Auto-Thought silent characters skill sets 2nd sparse dialogue 2nd Thief case study 2nd tradeoffs valuable and appreciated roles 2nd roles [See also Role Induction Techniques]2nd 3rd choices of 2nd playable roles creating 2nd 3rd Roman Empire case study Emotionally Complex Moments and Situations First-Person Character Arc 2nd First-Person Deepening Technique NPC Deepening Technique NPC Toward Player Relationship Deepening Technique Plot Deepening Techniques 2nd Rooting Interest creating by bravery by investing characters with life by misfortune by past experiences 2nd by placing NPCs in danger 2nd by responsibility 2nd 3rd 4th by self-sacrifice 2nd Rooting Interest Techniques Ico case study rules changing at the end 2nd |