[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] danger brainstorming emotional complexity placing NPCs in 2nd darkness before growth Character Arcs 2nd death of likeable character plot deepening decisions emotionally or morally difficult decisions First-Person Deepening Techniques 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th moral and emotional decisions seeing situations that aren't black and white 2nd 3rd 4th deconstructing dialogue 2nd deep versus interesting 2nd 3rd Deepening Techniques cross-demographics 2nd 3rd 4th 5th demographics reasons for putting emotion in games depth giving to groups 2nd detail Rich World Techniques 2nd Detectives, The NPC Toward Player Relationship Deepening Techniques 2nd dialog emotioneering dialogue 2nd "on the nose" adding color to 2nd 3rd 4th ambivalence 2nd 3rd Bam-Bam Dialogue Group Bonding Techniques deconstructing 2nd in films versus games information splitting up 2nd 3rd 4th NCP dialogue NPCs problems with 2nd prompting action 2nd proverbs 2nd 3rd robo-speak sparse dialogue Role Induction Techniques 2nd weak dialogue dangers of Dialogue Deepening Technique hypothetical games 2nd Dialogue Deepening Techniques 2nd 3rd doubts emotions beneath the surface 2nd 3rd hypothetical games 2nd insight regret self-sacrifice wisdom worries 2nd 3rd 4th dialogue devices Dialogue Interesting Techniques adding color to dialogue 2nd 3rd 4th problems with 2nd prompting action 2nd splitting up information 2nd 3rd 4th Diamond Corner Diamonds in cinematics Diamonds. Character Diamonds dissecting stories doubts Downside to Victory plot deepening dreaming lucid dreaming Drop First Word |