Forced to Violate Your Own Integrity

In the hypothetical game illustrated on pages 196 197, you play Brianna. You and your brother were fighters together on this distant world.

But the enemy built a war machine this mechanical centaur and it just killed your brother. You, the player, really liked him, because of NPC Rooting Interest Techniques (see Chapter 2.10) and Player Toward NPC Chemistry Techniques (see Chapter 2.11).

But now he's dead. And the enemy is almost here, about to swarm in overwhelming numbers.

You escape the only way possible by riding on the very creature who killed your brother. It's emotionally complex because, given your choice, you would have rather destroyed the thing. But now you have to use your brother's killer to escape. On some level, it's a violation of integrity.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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