Using the Key Class to Add Interactivity


The Key class is a useful tool for capturing key events from the user (that is, user interaction with the keyboard). You can employ the Key class for tasks such as these:

  • Determining whether a specific key is currently pressed

  • Determining the last key pressed

  • Obtaining the key code value of the last key pressed

  • Adding a Listener that watches for a key event

  • Determining whether a certain key (such as Caps Lock) is toggled on or off

The Key class is a top-level class, which means you cannot create a new instance of it. The most common use of the Key class is to determine whether a specific key is pressed. You would use this syntax to determine whether a key is being pressed:

 Key.isDown(Key.TAB); 

The script uses the isDown() method of the Key class to determine whether the Tab key is currently pressed down. It returns a result of either true or false. The parameter of the isDown() method can reference either a specific key in the Key class or the key code of a specific key. Every key on your keyboard has a special number associated with it, called a key code. For example, the Tab key can be referenced using Key.TAB, or by the number 9, which is its ASCII equivalent. This script is the essentially the same as the preceding one:

 Key.isDown(9); 

In the next simple exercise, you'll move a hot air balloon around the screen using your keyboard and the Key class.

  1. Open balloon1.fla in the Lesson04/Assets directory.

    This movie contains three layers: Background, Balloon, and Actions. On the Balloon layer, you'll see a movie clip instance of a hot air balloon with an instance name of balloon_mc. The Background layer simply displays an image. In this exercise, you'll place actions on the first frame of the Actions layer.

    graphics/04inf08.jpg

  2. With the Actions panel open, select Frame 1 in the Actions layer and add this script:

     var speed:Number = 3; 

    At the end of this exercise, you should be able to move the balloon with your arrow keys. Every time you press the key, the balloon should move a certain amount. When the movie first starts, this script creates a variable called speed, which determines how much the balloon moves every time you press a key. When used in the following scripts, this value represents a distance of 3 pixels.

  3. With Frame 1 still selected, add this script at the end of the current script:

     _root.onEnterFrame = function() {   if (Key.isDown(Key.RIGHT)) {     balloon_mc._x += speed;   } else if (Key.isDown(Key.LEFT)) {     balloon_mc._x -= speed;   } }; 

    This script uses an onEnterFrame event handler method to evaluate a conditional statement. Key.RIGHT references the Right Arrow key, and Key.LEFT references the Left Arrow key. Each time this statement is evaluated, the balloon_mc movie clip instance is moved to its current x position plus the value of speed if the Right Arrow key is pressed (moving the instance to the right). However, if the Right Arrow key is not pressed, that part of the script is ignored and the next part is evaluated if the Left Arrow key is pressed, the movie clip instance is moved to its current x position minus the value of speed (moving the instance to the left).

    graphics/04inf09.jpg

  4. Add this ActionScript to the enterFrame clip event:

     if (Key.isDown(Key.UP)) {   balloon_mc._y -= speed; } else if (Key.isDown(Key.DOWN)) {   balloon_mc._y += speed; } 

    This script is similar to the ActionScript we added in the preceding step. However, here the if statement reacts to the Up and Down Arrow keys rather than the Right and Left Arrow keys. The first part of this statement says that if the Up Arrow key is pressed, the movie clip instance is moved to its current y position minus the value of speed (moving the instance up). If the Down Arrow key is pressed, the instance is moved to its current y position plus speed (moving the instance down).

  5. Choose Control > Test Movie. Use the Left, Right, Up, and Down Arrow keys to control the movement of the hot air balloon.

    The conditional statements you wrote are performed in each frame of the onEnterFrame clip event. If one of the keys is detected to be in the down state, the balloon will be moved accordingly.

  6. Close the test movie and save your work as balloon2.fla.

    Now you know how to capture a keypress and make something happen as a result. This script has many applications, including paging through a slide show or making a game.



Macromedia Flash MX 2004 ActionScript(c) Training from the Source
Macromedia Flash MX 2004 ActionScript: Training from the Source
ISBN: 0321213432
EAN: 2147483647
Year: 2005
Pages: 182

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