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Macromedia Flash MX ActionScripting: Advanced Training from the Source - page 1
Buy on amazon.com >>
Franklin D.
,
Makar J.
<< Previous book
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Main Page
Main Page
Table of content
Copyright
CREDITS
Introduction
WHAT YOU WILL LEARN
MINIMUM SYSTEM REQUIREMENTS
Chapter 1. Introducing ActionScript
WHY LEARN ACTIONSCRIPT?
ACTIONSCRIPT ELEMENTS
THE PLANNING PROCESS
WRITING YOUR FIRST SCRIPT
TESTING YOUR FIRST SCRIPT
WHAT YOU HAVE LEARNED
Chapter 2. Using Event Handlers
WHAT EVENT HANDLERS DO
CHOOSING THE RIGHT EVENT HANDLER
USING MOUSE EVENTS
MAKING THE MOST OF ATTACHING MOUSE EVENTS TO MOVIE CLIPS
USING FRAME EVENTS
USING CLIP EVENTS
ORCHESTRATING MULTIPLE EVENTS
UNDERSTANDING EVENT HANDLER METHODS
USING EVENT HANDLER METHODS
USING LISTENERS
WHAT YOU HAVE LEARNED
Chapter 3. Understanding Target Paths
UNDERSTANDING MULTIPLE TIMELINES
TARGETING THE CURRENT MOVIE
TARGETING THE MAIN MOVIE
TARGETING A PARENT MOVIE
TARGETING MOVIE CLIP INSTANCES
TARGETING MOVIES ON LEVELS
TARGETING MOVIE CLIP INSTANCES ON LEVELS
UNDERSTANDING MULTIPLE IDENTITIES
CREATING AND REFERENCING GLOBAL ELEMENTS
WHAT YOU HAVE LEARNED
Chapter 4. Understanding and Using Objects
WHAT OBJECTS ARE AND WHY THEY RE USEFUL
OBJECT TYPES
USING THE COLOR OBJECT
USING THE KEY OBJECT TO ADD INTERACTIVITY
WORKING WITH STRING AND SELECTION OBJECTS
WHAT YOU HAVE LEARNED
Chapter 5. Using Functions
CREATING FUNCTIONS
ADDING PARAMETERS TO FUNCTIONS
USING LOCAL VARIABLES AND CREATING FUNCTIONS THAT RETURN RESULTS
WHAT YOU HAVE LEARNED
Chapter 6. Customizing Objects
UNDERSTANDING OBJECT MECHANICS
DEFINING A CUSTOM CLASS AND CREATING INSTANCES OF THAT CLASS
GENETICALLY PROGRAMMING AN OBJECT BY CUSTOMIZING ITS PROTOTYPE
INSTANCE-LEVEL PROPERTIES
CREATING SUBCLASSES
CREATING CUSTOM METHODS FOR CUSTOM CLASSES
WATCHING PROPERTIES
ENHANCING EXISTING OBJECT METHODS
DEFINING CUSTOM METHODS FOR PREBUILT OBJECTS
REGISTERING CLASSES
WHAT YOU HAVE LEARNED
Chapter 7. Using Dynamic Data
CREATING VARIABLES
CREATING ARRAYS
CREATING DYNAMIC TEXT FIELDS AND RETRIEVING INFORMATION
RETRIEVING THE DATA
WHAT YOU HAVE LEARNED
Chapter 8. Manipulating Data
DATA TYPES
BUILDING EXPRESSIONS
OPERATORS
MANIPULATING NUMERICAL DATA USING MATH
MANIPULATING STRINGS
WHAT YOU HAVE LEARNED
Chapter 9. Using Conditional Logic
CONTROLLING A SCRIPT S FLOW
DETERMINING CONDITIONS
REACTING TO MULTIPLE CONDITIONS
DEFINING A BOUNDARY
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Buy on amazon.com >>
Franklin D.
,
Makar J.
<< Previous book
Next page >>