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3D Game Programming All in One (Course Technology PTR Game Development Series)
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
Table of Contents
BackCover
3D Game Programming All in One
Introduction
About This Book
Go Get em
Chapter 1: Introduction to 3D Game Development
The Computer Game Industry
Elements of a 3D Game
The Torque Game Engine
Moving Right Along
Chapter 2: Introduction to Programming
Controlling Computers with Programs
Programming Concepts
Moving Right Along
Chapter 3: 3D Programming Concepts
Displaying 3D Models
3D Programming
Moving Right Along
Chapter 4: Game Programming
Torque Script
Game Structure
Server versus Client Design Issues
Common Functionality
Preparation
Root Main
Control Main
Initialization
Client
Server
Player
Running Emaga4
Moving Right Along
Chapter 5: Game Play
The Changes
Control Modules
Client Control Modules
Server Control Modules
Running Emaga5
Moving Right Along
Chapter 6: Network
Direct Messaging
Triggers
GameConnection Messages
Finding Servers
Dedicated Server
Testing Emaga6
Moving Right Along
Chapter 7: Common Scripts
Game Initialization
Selected Common Server Modules
Selected Common Code Client Modules
A Final Word
Moving Right Along
Chapter 8: Introduction to Textures
Paint Shop Pro
Moving Right Along
Chapter 9: Skins
UV Unwrapping
The Skin Creation Process
Making a Soup Can Skin
Making a Vehicle Skin
Making a Player Skin
Moving Right Along
Chapter 10: Creating GUI Elements
Controls
The Torque GUI Editor
Creating an Interface
Moving Right Along
Chapter 11: Structural Material Textures
Sources
Scaling Issues
Tiling
Texture Types
Moving Right Along
Chapter 12: Terrains
Terrains Explained
Terrain Modeling
Creating Terrains
Moving Right Along
Chapter 13: Introduction to Modeling with MilkShape
UVMapper
Moving Right Along
Chapter 14: Making a Character Model
The Base Hero Model
The Hero Skin
Character Animation
The Torque DTS Exporter for MilkShape
Moving Right Along
Chapter 15: Making a Vehicle Model
The Vehicle Model
The Wheels
Testing Your Runabout
Moving Right Along
Chapter 16: Making Weapons and Items
The Health Kit
A Rock
Trees
The Tommy Gun
Moving Right Along
Chapter 17: Making Structures
Installing QuArK
Quick Start
Building Bridges
Building a House
Moving Right Along
Chapter 18: Making the Game World Environment
Skyboxes
The Sky Mission Object
Cloud Layers
Fog
Storms
Water Blocks
Terraforming
Moving Right Along
Chapter 19: Creating and Programming Sound
Audacity
OpenAL
Audio Profiles and Datablocks
Koob
Moving Right Along
Chapter 20: Game Sound and Music
Weapon Sounds
Vehicle Sounds
Environmental Sounds
Interface Sounds
Music
Moving Right Along
Chapter 21: Creating the Game Mission
Game Design
Torque Mission Editor
Building the World
Moving Right Along
Chapter 22: The Game Server
Vehicle
Triggering Events
Moving Right Along
Chapter 23: The Game Client
Client Interfaces
Client Code
Game Cycling
Final Change
Moving Right Along
Chapter 24: The End Game
Testing
Hosted Servers
Dedicated Servers
FPS Game Ideas
Other Genres
Modifying and Extending Torque
Go For It
Appendix A: The Torque Game Engine Reference
Torque Console Script Command Reference (Continued)
Torque Console Script Command Reference (Continued)
Torque Reference Tables
Appendix B: Game Development Resources on the Internet
Torque-Related Web Sites
Game Development Web Sites
Appendix C: Game Development Tool Reference
Shareware and Freeware Tools
Retail Tools
GNU General Public License
Appendix D: QuArK Reference
Configuration Utility
map2dif Reference
Index
Index_Numerics
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X-Y
Index_Z
List of Figures
List of Tables
List of Sidebars
CD Content
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
Optimizing: The Crystal Reports Side
Other Tips
Appendix A Common Issues
Appendix B Functions
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Understanding Form Technologies
Creating Forms
Setting Form Template and Digital Signing Options
Publishing Form Templates
Designing InfoPath Web Service Clients
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Summary
PostgreSQL SQL Syntax and Use
The ARC Buffer Manager
Defining a Simple Data Type in PostgreSQL
Creating an Npgsql-enabled VB Project
GO! with Microsoft Office 2003 Brief (2nd Edition)
Project 1A. Thank You Letter
Objective 2. Select Parts of a Worksheet
Objective 3. Create a New Database
Objective 5. Apply Bullets and Numbering
Introduction
Special Edition Using Crystal Reports 10
Additional Data Sources for Crystal Reports
Why Implement Business Views?
The Client Tier
Deploying Crystal Enterprise with an IP Packet Filtering Firewall
Troubleshooting
Python Programming for the Absolute Beginner, 3rd Edition
Standard Streams
File Tools
Heres Looking at You, Kid
The Hello World Selector
Appendix A Recent Python Changes
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