Introduction


Beginnings

"Hi, I'm using your software and I was wondering—can you tell me how I can make a computer game? I don't have much money, but I have this terrific idea for a shooter-like XYZ game, except I'll make it do"

During the past several years while working on the Tubettiland "Online Campaign" software and more recently while working on the Tubettiworld game, I figure I've received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s.

After about the 30th response or so, I gave up trying to help these people out in detail and started to just point them to Web sites where they could gather the information they needed. Finally I stopped responding completely. But this bugged me to no end (I still get several of these e-mails in a month), so every now and then I will respond with the Web links or some pointers. However, whenever I do answer, I often get drawn into long e-mail exchanges for which I just don't have the time. Eventually I have to beg out of the exchange, usually by being nonresponsive at some point. Then I feel bad again.

I see this book as a sort of e-mail to everyone I haven't responded to. It's been rattling around in my head for about two years now, and I have to get it out!




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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