Index_I


I

identifier token, 737

identifiers, variables, 54

iDevGames Web site, 745, 749

idle animation, skeletal animation, 451-452

idle engine sound, 576

if-else statements, 76-79

if keyword, 54, 735

if statement

nested if statements, 79-80

overview, 75-76

Illum flag (special materials, MilkShape), 462

image editing tools, 751

images

bitmap versus vector, 288-289

creating masks from, 302-303

cropping, 355-357

digital versus film, 352-353

rotating, 304-305

scaling, 303-304

sizes, changing, 305

tiling, 359-360

Import Audio command (Audacity Project menu), 548

Import command (File menu), 387, 392

Import Frame option (Preferences dialog box), 405

Import Labels command (Audacity Project menu), 548

Import MIDI command (Audacity Project menu), 548

Import Raw Data command (Audacity Project menu), 548

Import Terraform Data command (Mission Editor File menu), 588

Import Texture Data command (Mission Editor File menu), 588

Import UVs command (UVMapper File menu), 407

IncreaseFSAA() function, 696

IncreaseNPatch() function, 696

increment operators, 62

incremental polygon construction, 415-416

indenting, readability issues, 86

index of arrays, 56

infinite loops, 65

inheritedVelFactor property, 601

InitBaseClient() function, 143, 239

InitBaseServer() function, 143, 239

InitCanvas() function, 143

InitContainerRadiusSearch() function, 696

initialControlSet() function, 215

initialization

control code, 139-140

for loop, 65

overview, 58

program example, 141-143

script for, 235-240

InitializeClient() function, 143, 217-218, 642

InitializeServer() function, 143

input model, Torque Game Engine, 24

InputLog() function, 696

insert credit Web site, 745

Insert Silence command (Audacity File menu), 547

installing

Audacity tool, 540

MilkShape 3D, 381-382

Paint Shop Pro, 279

QuArK, 500

Torque, 29

UltraEdit-32, 32

instance of objects, 125

instantiation, 125

Integration command, 618

interface module, finding servers, 218-223

interface sound, 578-579

interfaces

ChatBox, 636-640, 650-652

creating, using Torque GUI Editor, 348-349

FindServer, 635-636, 648-650

Host, 635, 647-648

MenuScreen, 632-634

MessageBox, 640-642, 652-655

SoloPlay, 634-635, 643

interior library, Torque Game Engine, 27

interior structures, 499

InteriorInstance class, 732

InteriorInstance object, 125

internal methods, terrains, 368

International Game Developers Center Web site, 745

interpolation, 28

Invert command (Audacity File menu), 549

irregular textures, 360

IsDemoRecording() function, 696

IsDeviceFullScreenOnly() function, 697

IsEventPending() function, 697

IsFile() function, 697

IsFullScreen() function, 697

IsJoystickDetected() function, 697

IsKoreanBuild() function, 698

isLooping property, 551

IsNameUnique function, 255

IsObject() function, 698

IsPackage() function, 698

IsPointInside() function, 698

IsWriteableFileName() function, 698

Item class, 732

iteration, loops, 65

iterators and loops, 56




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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