Index_B


B

back animation sequence, torque-supported, 444

backfaces, 95

background layers, 292

Backtrace() function, 675

BackUp function, 175

bandwidth strategies, 28

BanList class, 728

bar widgets, 336

barriers, 607

BassBoost command (Audacity Effect menu), 549

beta test phase, 661

Billboard flag (special materials, MilkShape), 462

billboard trees, creating, 488-490

BillboardZ flag (special materials, MilkShape), 462

binary systems, 46

Bitmap function, 537

bitmaps

bitmap images, 288-289

bitmap property, 164

chunked, 337-338

Blackhawk Down, 22

Blend function, 537

blended animation, 445

Blender class, 26

blur, terrain, 374

body of vehicle models, 467-472

BodyFriction command, 618

BodyRestitution command, 618

bone movement, during joint animation, 445

bookmark capabilities, UltraEdit-32, 41

Boolean logic, 72

bottom property, 164

bounded loops, 64

Box button (MilkShape Model tab), 399

Box Mapping dialog box, 409

Box tool (MilkShape), 479-480

Box unwrapping method, 409, 411

BrakeTorque command, 618

branches, tree creation, 486-487

branching, 74-75

break keyword, 54, 735

brick textures, 359

bridge structures, 505-508

brushes (Torque Map Editor, QuArK)

Cub, 505

Portal, 510

Roadbed, 506

Subtraction, 509

buddycount parameter, 229

buddylist parameter, 229

BuildTaggedString() function, 676

bulletin boards, as support infrastructure, 22

bump mapping, 101-102

buttons

Animate (Keyframer tool), 404

GuiButtonCtrl class, 340-341

MilkShape toolbox

Groups tab, 401

Joints tab, 403

Materials tab, 402

Model tab, 399-400

Mirror (Mission Area Editor), 594

Play (Audacity tool), 541

Record (Audacity tool), 540-541

buttonType property, 164

byte code, 134




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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