Flylib.com
Unit I: Producing Audio with DirectMusic
Previous page
Table of content
Next page
Chapter List
Chapter 1: DirectMusic Concepts
Chapter 2: Linear Playback
Chapter 3: Variation
Chapter 4: Interactive and Adaptive Audio
Chapter 5: DirectMusic Producer
Chapter 6: Working with Chord Tracks and ChordMaps
Chapter 7: DirectX Audio Scripting
Previous page
Table of content
Next page
DirectX 9 Audio Exposed: Interactive Audio Development
ISBN: 1556222882
EAN: 2147483647
Year: 2006
Pages: 170
Authors:
Todd M. Fay
,
Scott Selfon
,
Todor J. Fay
BUY ON AMAZON
MySQL Stored Procedure Programming
Conclusion
Blocks, Conditional Statements, and Iterative Programming
Creating Stored Programs
Tuning Table Access
IF and CASE Statements
Oracle Developer Forms Techniques
Base Tables
Form Management in an OPEN_FORM Configuration
Object and Code Reusability
Planting and Growing Trees -Dynamically Adding Nodes Along with Data to an Existing Base Tree
Summary
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Building a Complex Application from the Command Line
Building a Dynamic Library with GNU Make
Storing Pointers in a vector
Comparing Ranges
Notifying One Thread from Another
Developing Tablet PC Applications (Charles River Media Programming)
Your First Program
Console Application Input/Output
Creating an MP3 Player
Speech Input with SAPI
3D Rendering with OpenGL and DirectX 9
Managing Enterprise Systems with the Windows Script Host
Introduction
Shell Operations
Input/Output Streams
Network Administration/WMI
System Administration
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Credibility and Computers
The Ethics of Persuasive Technology
Captology Looking Forward
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies